Sid Meier's Civilization V

Sid Meier's Civilization V

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7.219 KB
11 Aug, 2024 @ 4:14am
21 Feb @ 1:43pm
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In 1 collection by zai4z
zai4z's essential mods
23 items
Description
This mod allows you to rotate your spawn position

By clicking the arrows, you can cycle through all the major civ's spawn locations. e.g if there are 8 civs in total then there are 8 available locations

Additionally, by hovering over the top bar, general information about the area is displayed

Compatibility
Does not work with Community Patch. Does not work on multiplayer. Does not affect database, and therefore can be removed/added to saved games

Disclaimer: This is a mod made by whoward69. I have organised the info display and posted it here

Popular Discussions View All (2)
1
13 Dec, 2024 @ 4:12pm
Errors (2)
dreamwalkercchms
0
13 Dec, 2024 @ 7:51am
Errors
dreamwalkercchms
42 Comments
Azrael 19 Aug @ 10:24am 
Yeap, it's mentioned below Community patch. That's a pity. You did great job. I hope you will find a way to adopt it to Com.patch.
zai4z  [author] 19 Aug @ 9:13am 
@Azrael This shouldn't happen, likely a mod conflict
Azrael 19 Aug @ 9:07am 
Hi. After swaping the positions with other civs I keep a contact with all of them. May I somehow discontact them?
[PIGZ]MrTango 10 Jul @ 9:17am 
:O is it theoretically possible, as a standalone mod?
zai4z  [author] 9 Jul @ 11:56am 
@[PIGZ]MrTango That would have to be a whole other mod
[PIGZ]MrTango 9 Jul @ 9:35am 
yh
zai4z  [author] 8 Jul @ 6:52pm 
@[PIGZ]MrTango I don't understand what you mean... is this the save map option in the game menu?
[PIGZ]MrTango 22 Jun @ 2:37pm 
Is there anyway to make it so that saved maps can somehow retain their original player and city-state settler start locations?
arieviloj 22 Feb @ 4:05am 
If we were in, i don't know, 2016, i would use one of these mods. But in 2025 the cp code is much more advanced and polished, it's impossible to use another mod that improves the AI's intelligence. But thanks for the answer.
zai4z  [author] 21 Feb @ 3:40pm 
@arieviloj CP just uses the code from "Smart AI" and "Artificial Unintelligence", so you can just use them instead