Garry's Mod

Garry's Mod

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Metal Gear Solid - NextBots
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
37.394 MB
10 Aug, 2024 @ 2:13pm
23 Aug, 2024 @ 4:18pm
12 Change Notes ( view )

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Metal Gear Solid - NextBots

In 1 collection by Dopey
Splinter Cell and other Stealth related Add-ons
14 items
Description
Hello, everyone!
This contains a pack of currently 25 NextBots from multiple Metal Gear Solid games such as Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid Peace Walker.



Current features:
►A detection system based on multiple factors: player distance, light level, stance (standing/crouching/prone), movement speed, and difficulty multiplier.
►Can hold them at gunpoint if you press USE on them.
►Once they are held at gunpoint, you can press USE again to force them to drop items.
►Can knock them out with melee weapons.
►Can breach locked doors if alerted.
►Can drown.
►Can stun them with ASTW2 Flashbangs and Smoke Grenades.
►Can radio for backup if they spot you.
►Custom status effects (credit goes to Stealth Mod for original FX).


ConVar Name
Description
mgs_nextbots_difficulty
Difficulty multiplier, tweaks how quickly AI are alerted to you.
mgs_nextbots_distancetobecomesuspicious
Minimum distance increment before AI starts becoming suspicious to a player in maximum visibility.
mgs_nextbots_distancetobecomealerted
Minimum distance increment before AI starts becoming alerted to a player in maximum visibility.
mgs_nextbots_giveuptime
Time before AI reverts to a calm state after not being able to make contact with the target.
mgs_nextbots_backtime
Time before allies react to an AI being alerted to a player.
mgs_nextbots_wakeuptime
Time before AI wakes up after being knocked out. This time will be doubled for tranquilized characters.
mgs_nextbots_itemdropchance
The percentage AI have to drop items upon dying.
mgs_nextbots_breachdoors
Will AI be able to breach doors?
mgs_nextbots_alarmoverlay
Clientside convar: toggle the alarm overlay effect when AI successfully radio for backup?

Mods for maximum immersion:
wOs Roll Mod
Prone Mod
Custom Incapacitation Mod
Big Shell map
DE_Nightfever map

Have fun!!

Tags: MGS3, Naked Snake, Big Boss, Animated, Playermodels, KONAMI, Kojima, Stealth, Cardboard Box, Sneaking, Covert, Tactical, Cold War


Popular Discussions View All (3)
9
16 Dec, 2024 @ 8:59pm
Feedback
Bustly
1
1 Sep, 2024 @ 3:21am
They are not apearing when clicked
Mr. Green
0
7 Sep @ 3:57pm
Need help
VENOM RAMBOU
110 Comments
eman0213 16 Oct @ 10:25pm 
can anyone tell me how to fix the spining
The Afterman 11 Oct @ 5:52pm 
what is the mod in the last screenshot to have the gun on your back?
sauronmelkor 26 Sep @ 4:51pm 
why does the ai just walk into walls and get stuck there?
Snλke 29 Aug @ 8:26pm 
compatible with stealth mod 2.1?
Patriarch 22 Aug @ 5:40am 
how do i disable their death animations so they just ragdoll the old fashioned way
Dopey  [author] 23 Jul @ 10:55pm 
I didn't make the base, that was Ivan04, I just came with requests for features, etc.
I am an alligator 23 Jul @ 5:42pm 
Ahh that was the issue. Thanks!

Also, you developed the nextbot base too right? Would you happen to know if there are hooks for me to adjust the relationship of npcs to players through LUA scripting instead of having to have players pull out the toolgun and use the relationship changer? (I want to adjust their relationship depending on the team a player is assigned to. So they are friendly to one team and hostile to another.)
Dopey  [author] 16 Jul @ 1:53am 
You are pressing your USE key on them from behind them, right?
I am an alligator 15 Jul @ 9:54pm 
Hey, I've been trying to hold them at gunpoint, but nothing happens, either while they are unalerted or alerted, and with the ASTW2 weapons. Am I missing something?
giorgibob152 10 Jul @ 1:37pm 
All of the NPCs turn purple when ever they enter a shadow. How do I fix this???