Arma 3
158 ratings
High Command Enhanced
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
58.049 KB
10 Aug, 2024 @ 9:15am
1 Change Note ( view )

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High Command Enhanced

Description
High Command Enhanced

High Command Enhanced is a comprehensive Arma 3 mod designed to significantly expand and refine the game's high command functionality, offering players greater strategic control and more immersive battlefield management. This mod builds upon the existing high command system by introducing a variety of new features and options that cater to both experienced commanders and newcomers looking to elevate their gameplay experience.

Features:
* New Command Interface (CTRL + Right Click or CTRL + NUM 8 by default) - can be changed in Controls under High Command Enhanced
* Enhanced Waypoints, Ai Movement, Combat, Vehicle Control, Group Control and Support Control
* Repair, Refuel and Medical Tasks
* Group reorganisation
* Compatible with other mods
* Singleplayer and Multiplayer compatible

INFO:
This modification requires proper Arma 3 High Command module setup with High Command - Commander and High Command - Subordinate modules to work properly.
Read more here![community.bistudio.com]
Popular Discussions View All (1)
0
28 Mar @ 6:53am
I created a mod to work with yours. A high command patch.
Bendy
62 Comments
JensenCDenton 18 Oct @ 9:15am 
really want to learn this mod. using in AS Ultimate. SP. When I do the following:
CTRL-SPACE in HC.
CTRL-RM to open HCE dropdown.
Issue simple Waypoint

at this point, the waypoint X doesnt appear where I pointed to, but wherever the dropdown menu selection was when selected. I then have to manually move the X across the map.

what I am doing wrong?
BunkerBoi 14 Sep @ 12:18pm 
Also, I have noticed, that the "Helicopter Land" command in this mod here, is actually not a waypoint, but an "immediate" command. In Zeus however, I can edit waypoints to be a "land" waypoint, which is missing from the context menu here though. That would be much nicer to be able to use for helo insertion/extraction.
BunkerBoi 14 Sep @ 10:54am 
For me, the overlay window, where you edit waypoints, does not prevent me from clicking into the map underneath, so it is not usable with the mouse, because it will delete all other waypoints. Anybody knows how to fix this? I am using this mod side-by-side with the Platoon Leader: High Command Mod 1.3.
MFd00m1775 30 Mar @ 12:57pm 
is there any way to make this version default , i play with a lot of HC units and its hard to remember the hot keys for them, is there a way to just click on unit in HC mode and the menu pops up
Bendy 28 Mar @ 6:53am 
I created a mod to enhance your mod. It is a high command patch.
my mod will make high command work with teamswitch and other features, and works with your mod. My mod only fixes vanilla high command, which your mod uses, so its compatible and my mod enhances your mod

HIGH COMMAND Fixit Fox
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453561688
Bendy 18 Mar @ 4:54pm 
would be cool if you could have 6 different key commands for the 6 submenus: waypoints, move, combat, vehicles, group and support. I am finding the submenu system a bit cluknky. Or have it similar to Arma, you can press number keys to go through menu items
GABO (/^▽^)/ (aRnicus) 17 Jan @ 4:53am 
Awesome mod! tho for some reason... The get in command doesnt work
(Goth Mommy) GHOST_023 13 Jan @ 7:57pm 
In the future if possible please add a way to disable squads being automatically added to high command.
Shreeder 6 Dec, 2024 @ 4:40pm 
Up to my last comment: after disabling LAMBS unit with medic (unit A) moves to unit it's ordered to assist (unit B). However, medic of A heals himself, and not wounded of unit B.
Shreeder 6 Dec, 2024 @ 4:24pm 
I don't understand how medical assistance works, and unit after getting issued with that order bugs out, and doesn't move no matter if I deleted waypoint with that order and issued another, normal waypoint.