UBOAT
204 ratings
[2025.1] F.A.U.II Historical graphics pack
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1.916 GB
9 Aug, 2024 @ 5:58pm
11 Feb @ 6:28am
51 Change Notes ( view )

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[2025.1] F.A.U.II Historical graphics pack

Description
This mod will overhaul almost every dial and gauge texture.
Add historical logos, update labels.
Dial illuminations toned down and totally reworked.
And many more...

Savegame compatible !!

Whoever is experiencing blurring textures, please use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2580098957

Incompatibility:
Ctbbs maps & Charts mod is unfortunately conflicting and will break this mod.

Link to swastika free version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357654959

Version history:

V1.1.9
*Type VII control room depth meter indicator reverted to vanilla

V 1.1.8
*Steering GUI backround fix
*Map clock skin removed as now part of Astromod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3371390056
*Vanilla dials fixed in radio room. They were shallow depth meters.
100 Comments
Harag 4 Oct @ 6:03am 
Love the look of this mod, very nice -- is it compatible with the mod "Jimimadrid Dials" that changes a couple of other dials, or does this mod include the same dials as that one?
Erk 27 Sep @ 11:43pm 
I'm having an issue where I'm 200m down but on the gages the Tiefenmessers show that I'm at 210m. This is just an example but it's always 10 ahead of my actual depth.
Amroth 16 Sep @ 8:59am 
The module itself in the launcher still says 2024.1 btw
UntameSquirrel 16 Jun @ 10:21pm 
I don't know if anyone else could be experiencing this but I have been using this mod with no issues till today. I started to notice after about a few hours of gameplay today that the altered gauges are having a faded effect and the vanilla texture is bleeding through. I looked at all gauges and the ones the suffer the most are the ones in the Control room. If anyone has experienced whats the fix?
Don D Dwain 23 Mar @ 4:22pm 
Hello Rock The Cashbah, there is a compass just above the map table, but in order to see it, you kinda have to break your neck, or press N to move around just to the left of the Clock, and for it to work, the Gyrocompass must be switched on. Hope that is helpful for you. But I agree it would make sense to have a compass at the helm, with an Odometer that works, (can be reset) lol.
Rock The Casbah 23 Mar @ 11:55am 
To add to what Don said, there needs to be a compass added to the helm station in the control room. I have no idea how the helmsman keeps on course without a compass. The devs put a compass in the conning tower helm station so I have no idea why a compass is missing in the control room.
Don D Dwain 23 Mar @ 6:56am 
I really like this mod, and it is fine as is. If you know someone, or if you are able to do this, then it would be great. A long time ago, I mentioned in one of the dev discussions way back, that I would like to see a working clock at the NAV table and it was done, appreciated that. On the map, however is a tiny black face clock, good but too small for my preferences. I would like to see a reverse side of the stop watch in game, that shows one of your awesome looking clocks, complete with second hand, really nice. Thank you.
Nebelwerfer 5000 18 Feb @ 8:24am 
suuuuuper nice!
Finess  [author] 14 Feb @ 2:30pm 
Only the indicator position not the graphics.
THE RIDE NEVER ENDS 11 Feb @ 7:41pm 
Depth control room reverted to vanilla? Oh no :'(