tModLoader

tModLoader

32 ratings
The Artificer Class
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
780.061 KB
8 Aug, 2024 @ 9:19pm
21 Apr @ 6:38pm
10 Change Notes ( view )

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The Artificer Class

Description
(IN ACTIVE DEVELOPMENT)

This mod introduces the Artificer damage class.

The Artificer plays the role of debilitating the enemy with debuffs.
Synergize different inflictions to produce chemical reactions.

Progression up to Skeletron

CURRENT CONTENT

  • 7 Weapons
  • 9 Accessories
  • 1 Armor Set
  • 12 Chemical Reactions

CHANGELOG:

0.1 - 0.2.2
  • Discarded
0.3: New Beginnings Update (Re-release)
    Full Mod Rework!! Content:
  • 4 Chemical Reactions
  • 4 Weapons
  • 1 Armor Set
  • 9 Accessories

0.3.1: Satchels of Winter Update
    Content:
  • 1 New Infliction
  • 4 New Chemical Reactions
  • 1 New Weapon

    Changes:
  • Beaker of Fire Has Been Renamed & Resprited
  • Reactions are now required to be discovered before they can be viewed
0.4: The Evils Within Update
    Content:
  • 2 New Inflictions
  • 4 New Chemical Reactions
  • 2 New Weapons

    Changes:
  • Springwater Bottle Has Been Re-themed
  • Radiant Mush Has Been Re-themed

    Fixes:
  • Many Chemical Reactions Are Now Fixed in Multiplayer
0.4.0.1: Hotfix
    Fixes:
  • More Chemical Reactions (such as Bloom and Omniscient Fungus) Are Fixed in Multiplayer
0.4.1: Burning Shadows Update
    Notes:
  • Alchemist's Monocular displays all inflictions above an enemy and it works in your inventory (like Stopwatch or Depth meter). It is sold by the goblin tinkerer.
  • New shadow infliction is only available with new armor set.
  • Recipe browser support!
  • New reforges are exclusive to Artificer Weapons.

    Content:
  • 1 New Armor Set
  • 1 New Inflction
  • 1 New Accessory
  • 9 New Reforges
  • 5 New Chemical Reactions

    Changes:
  • Gnome armor nerf

    Fixes:
  • Tooltip Not Appearing Bug Fixed
18 Comments
MerlinCross 6 Sep @ 1:18am 
I'm always big on alchemy themed stuff. Small question though; having this mod enabled seems to give my character a small glow or like minor night vision in caves. Is that intended as I don't see it mentioned in the description.
DoodleBro 29 Aug @ 9:51am 
i read it as "inactive development" and got really sad LOOOOOOOOL
ThatOneOtherIdiot 29 Aug @ 3:49am 
Very much looking forward to seeing where this goes. I love playing around with unique classes.
Lemone 23 Aug @ 3:41am 
Okay that looks metal as hell, can't wait.
jackrabbit0427  [author] 22 Aug @ 2:35pm 
Thank you all so much for the recent support! If you're interested in the next update, here's a small sneak peek: https://bsky.app/profile/notsoslimrabbit.bsky.social/post/3lwzfudy2m22h
Enjoy! :3
Atrupelador 21 Aug @ 6:01pm 
Thanks! Great Mod!
Lemone 3 Aug @ 2:41pm 
Really like the feel of this, hope you keep working on it!
rtyahoo 25 Jul @ 3:06pm 
Fun and interesting, just the reactions alone change the entire way you play Terraria, Thank you for this mod!
ANG_13ok 25 Jul @ 11:48am 
Just watched a video on this mod and I ABSOLUTELY LOVE the reaction system.
May I leave a suggestion? Maybe add a codex where you can easily look at all the reactios you unlocked and check if you're missing any
AgentKirin 11 Jul @ 8:58pm 
Looks fun; will sub once there's Hardmode stuff :3