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at zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3056)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5964)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:11034)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10675)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1952)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1935)
at
`function: update -- file: gameNight - oneBulletGameTimedAction.lua line # 39 | MOD: Game Night - One-Bullet Game
java.lang.RuntimeException: Object tried to call nil in update
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at
function: update -- file: gameNight - oneBulletGameTimedAction.lua line # 39 | MOD: Game Night - One-Bullet Game
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor424.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:210)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<parameter1>" is null
at zombie.scripting.ScriptManager.FindItem(ScriptManager.java:1535)
at zombie.inventory.InventoryItemFactory.getItem(InventoryItemFactory.java:56)
at zombie.Lua.LuaManager$GlobalObject.getItem(LuaManager.java:7571)
I was sitting in the driver seat of car using a "guns of 93" revolver.
The option to load 1 round as a context menu extension for playing would be great as well. Otherwise reloading is kind of juggling reloading and hitting esc to cancel the reload action.