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It's very nice! Playing on Elite Hardcore (My mod than has sort of the same diff. as epic mod (Vet. mode) than) I encountered all affixes at least once. (Also the Rich one in Act 1 big outside space warbeasts)
I am making some progress also with discovering more about the affixes looking into mods like synergies and the ones Turton and you made. Implementing random immunes to all monsters is good to do. Later on I like to make a champion affix mod a pool of around 120 affixes and than creating variation of around 120^4 possibilities :D
I especially liked the Phasing, Corrupted and Rich affix that you made
From synergies I liked the shielding and damage affix (they are good recognizable)
The Bright shield encounters where not a game breaker, so no problem leave it like that, it was more something I mentioned. You can also see it as an extra challenge (4th affix, blinding ;) ).
>>Thanks for review. Welcome, thanks for the reply.
Last days I was playtesting a bit with the affix mod of Turton, now figured out how it works again, also on normal monsters. So it's even possible to reach things like random immunes that increase with choosen difficulty and/or player/monster lvl.
Comming back to your mod, this are some really neat changes you made, I extracted the rich one to test it, works great and seems also balanced like the rare golden crab (you even balanced it extra with choosen difficulties).
Before i did try out the other affixes as well. Phase is a real boon to challenge those ranged hero's, there are also others that combine to a challenging mix.
The way you made it, its pretty workable with 3 affixes (because of the exponential growth of the affix list (x^x^x affixes, so adding a fourth...) )
The big advantage of this way is that you can display all the monster affixes. What I did years ago was made the game choose 3,4,5,etc. affixes of the affixes list. This had one disadvantage, the game only displayed the first choosen affixes description. The solution, use of Unitthemes/LukerHudmod* (*to see if monster is max shielded etc.)
The advantage was, adding new affixes was less painfull/work and you can have superunique champions of terror with 6 affixes!*
(*What you can do to with selecting 2 random 3in1 affixes, it only than shows the first 3 specs and you have a chance to get crazy speedy ones or so :P)
You made use of the Unitthemes too, also created some nice custom ones. In my experience, also with your mod unitthemes are fine/nice but some like the big white shield can make it a bit messy/hard to see, especially in a monster pack with bright shields.
It's always nice to start with an good base example, you managed to give it an unique twist on your own. It's the first mod I saw using multiple champion affixes. So yes, I for sure would recommend trying it out if you like some extra challenge in the gameplay.