MADNESS: Project Nexus

MADNESS: Project Nexus

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The Rise of SHADE
   
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7 Aug, 2024 @ 7:37am
10 Aug @ 10:27am
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The Rise of SHADE

Description
After receiving a mysterious call, the man on the other side of the line claims to have information and the ability to help with your job.

Replaces every Arena stage in Arena Mode EXCEPT "bus stop" missions, though descriptions for those have been changed slightly.

1 YEAR AFTER LAUNCH WTF
Anyways, mod has received a massive update reworking all the aspects from the ground up. Hopefully balancing is better, but if not, just let me know and I'll take a look.

In case its any help, here's some tips that helped me:
- Use your warchest after waves! Having a lot of bullets at your disposal can make a difference
- Use high power stopping guns, like revolvers and shotguns if you can. A revolver + infinite ammo can tear through people.
- Run The Heist if you're low on money, that can also help a lot especially if you clear the whole thing out.
- Equip your hirelings well, since units like Riot Shield-ers can't block from all sides.

Feel free to send me anything at "hadetmis" on discord.

Special thanks to Pringless and Lurk, for the mods providing amazing cosmetics
28 Comments
¥esbe 2 Sep @ 3:01am 
Ok just wanted to see if you knew, very good mod btw
hadetmis  [author] 1 Sep @ 12:28pm 
¥esbe - I can't change those. I'm well aware some units as in the Agents in intermission rooms aren't changed. The way MadCard Maker works doesn't allow for me to change those units as they are hard coded into the stage. It's the same reason why I can't change the enemies in any of the bus stop missions like Fickle Friends and The Goods.
¥esbe 1 Sep @ 7:00am 
Are you aware some enemies in Arena stages aren't changed? For example theres nexus agents in the small intermission rooms on the nexus hq arena.
Bucketeer 15 Aug @ 6:44am 
DUDE NERF ROCKETSTORM HOLY SHIT
hadetmis  [author] 10 Aug @ 10:38am 
Mod has been updated and everything has been redone and rebalanced. Please let me know if anything needs to be changed.
Edward 10 Jul @ 8:19pm 
Can we fix enemy's hp? Because I have a mod with a weapon that deals 50+ damage on crit. It still took me like 3 wings to take out ONE out of the three corpus of Rook (the final boss of Fast Track), not to mention how the small enemies tank 20+ damage without dying.
billy4213 26 Feb @ 10:06am 
I was able to get the foundry waves working after disabling both of the aforementioned mods, quitting the game, re-enabling the rise of SHADE and then restarting the game again
billy4213 26 Feb @ 10:05am 
I ran into a bug while attempting to go through the foundry. I was attempting to play foundry on hard and the only other mod I had that directly affected arena waves in general was S.X.T.W XP training warehouse, which only affected the sleepwalker bed.
Laplace Demon 16 Aug, 2024 @ 5:23pm 
I feel there's too many units armed with automatics specially in madness difficulty i constantly get mowed down even with level 3 tac its fun but it feels very overwhelming
hadetmis  [author] 14 Aug, 2024 @ 12:09pm 
All good, good to know it's working now!