X4: Foundations

X4: Foundations

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100x Production Modules Terran
   
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6 Aug, 2024 @ 7:26pm
11 Aug, 2024 @ 12:10pm
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100x Production Modules Terran

In 2 collections by Ram
X4 100x Production Modules
4 items
Ram's X4 Mods
15 items
Description
Adds 100x variants for all production modules in the Terran DLC that have the stats and cost of 100x modules in one.
It does not overwrite the original modules.
The AI does not use these modules.

Also included:
  • 100k Habitat
  • 1M Habitat
The Terran habitats correctly have 200x building cost, since normal Terran habitats have half the capacity as other races while this has the same capacity as other races.

Included with Terran build method if also subscribed to 100x Production Modules Base
  • 25M univeral storage (container / solid / liquid)
  • 50M univeral storage (container / solid / liquid)
  • 100M univeral storage (container / solid / liquid)

The station calculator is still accurate with this mod since everything is just multiplied by 100; simply multiply the module count in the calculator too. For example, if you build one 100x Computronic Substrate Module, input 100 Computronic Substrate Modules into the calculator.

Module Stat
Vanilla
Mod
Resource Input
1x
100x
Production Output
1x
100x
Blueprint Cost
1x
1x
Build Cost
1x
100x
Build Time
Variable, often 10+ minutes
1 minute*
*The Encyclopedia states the build time as 1 second because it is set to this value to guarantee the hard-coded minimum build time of 1 minute.



Why is the build time only 1 minute?
I disagree with the system of adding an arbitrary extra amount of time onto the construction.

Using Hull Parts Modules as an example:
The vanilla module takes almost 15 real minutes to build; actually building 100 Hull Parts Modules would take an entire real day. That is ridiculous. Shifting the limiting factor to resources and logistics instead of arbitrary timers gives players more agency. Gathering the massive amount of resources required to build these 100x modules is enough time.

Also, if I set the build time to 100x, it would be worse than building 100 vanilla modules as you would have to wait 24 hours up front before you benefit from any production. In contrast, vanilla modules would add the production of 1 module every 15 minutes.

The main purpose of this mod is the performance improvement and QOL of using fewer modules.




This mod is compatible with and intended to be used alongside 10x modules variations.

100m Universal Storage + 100K Habitat is compatible, but we add some of the same things, he does not allow the Terran build method, and he uses much cheaper cost scaling.

Consult this discussion for more information about the differences between our mods.

Part of my collection:
100x Modules Vanilla
100x Modules Boron
100x Module Split
100x Modules Terran
10 Comments
Mercelin 5 Jan @ 5:26am 
bummer. I really like your mods, guess I will have to disable reemergence. Thanks for the feedback!!
Ram  [author] 5 Jan @ 4:59am 
Yes, it is a total conversion mod which completely changes the entire game.

I have never used the mod so I haven't tested compatibility with it, but I assume they are incompatible considering the extensive changes.
Mercelin 5 Jan @ 4:46am 
Does reemergence modify economy?
Ram  [author] 5 Jan @ 3:21am 
@Mercelin
10x mod was made by someone else.

The problem is probably caused by an incompatibility with another mod. Any mod which changes the economy is incompatible. For example, X4 Economy Overhaul will break both mods.
Mercelin 5 Jan @ 1:49am 
Additional note the 10x numbers also look incorrect.
Mercelin 5 Jan @ 1:30am 
I am having all kinds of issues with the mod. At least for me terran production is all messed up.For instance:

100x Protien Paste/MRE require 100x the people but still only output the vanilla amount. Encyclopedia and logistics view both have the incorrect numbers.

100x Terran Medical supplies require wheat/water/spices/energy instead of protein paste and energy.

Insight please?
喆喆 18 Oct, 2024 @ 11:07pm 
必须支持:steamthumbsup:
Todd[CH] 29 Aug, 2024 @ 10:00pm 
This mod is great!
I just wish someone would make something like that for the Star Wars Interworlds mod :(
Quastus 11 Aug, 2024 @ 2:37am 
many thx for your work.
Sumeragy 9 Aug, 2024 @ 12:46am 
FInaly i can have a station and also enter that Sector :)