CosmicBreak Universal

CosmicBreak Universal

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【Guide】About Leveling Up
By CosmicBreak Universal Official
An explanation of leveling up (custom cartridges.)
   
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What is Level Up?
Upon obtaining a certain amount of EXP, characters can perform a Level Up (up to 10 times.)
Leveling up does not directly change a character's stats.
But, leveling up does enable a character to equip custom cartridges.


When you want to perform a level up,
choose the character to level from the Garage.






Customer Cartridge
When characters are leveling up, they can
equip [Custom Cartridges[/b], which
can change their statuses or enable them to use special weapons.
Custom cartridges can be chosen from a pre-determined list on leveling up.
Custom cartridges come in many different varieties, giving players the opportunity to choose cartridges that suit their preferred growth.
Let's select some cartridges!

Equipping Custom Cartridges will add Cost to the robot.
This Cost requirement will change depending on the robot type, even if the cartridge type is the same.
Certain characters also have cartridges available to them at an extremely low cost.

Also, since a character can only be leveled up 10 times, only 10 custom cartridges can be equipped.
Only one Extra Cartridge cartridge can be equipped, even if the number of equipped cartridges is over 10.
Extra Cartridges can be purchased at the Shop's Item Corner.

Custom Cartridges can be roughly divided into five types,
exclusive of character specific cartridges.
The basic five types of Cartridges,
[Stat Up], [Guard Cartridge], [Action Cartridge],
[Internal Enhancement Cartridge[, and [Special Cartridge]

will be explained below.
Capacity Up
When a character equips a new weapon or part or tunes up,
they will add to the character's https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303881155.
This limit is called the [Cost Capacity].
Players will not be able to equip parts or [Tune Upif it exceeds cost capacity.

Equipping the [Capacity Up] Cartridge can increase cost capacity and HP.



An essential cartridge for promoting character growth.
If there's any uncertainty about what cartridge to choose when leveling up, Capacity Up is always a good choice.
Action Cartridge
Yellow catridges in the cartridge list are called [Action Catridges].

When an action cartridge is installed, the character's actions will change to the the designated action
and their status will change as well.

Action cartridges can be grouped into three types,
[Custom Dash Action], [Custom Running Action],and [Other],
as detailed below.
For [Custom Dash Action] and [Custom Running Action],
if multiple action cartridges of the same type are equipped, only the last cartridge's
effects will be applied.

Please note that any such duplicate types of cartridges equipped will not be removed,
and their costs will still apply.
[Other] action cartridges can be equipped in multiples without detriment.


Custom Dash Action
・Accel Roll
Enables a dash action to be used in midair.
Uses a large portio of the flight gauge to rapidly accelerate.

・Air Loop
Allows for the performance of dash actions in the air.
Consumes a large portion of the flight gauge to perform a somersault in the air.

・Float Dash
Instead of dashing, flies close to the ground at high speed.

・Glide Boost
Allows for the performance of dash actions in the air.

・Sway
Rather than a Dash, the player will perform a Sway,
which is shorter in range but faster than a Dash.

・Short Boost
Instead of dashing, the player jumps a short distance.

・Assault Step
Imparts the Assault Step ability, which allows the player to step forward quickly
and jump short distances left, right, and backwards.

・Boost Step
Allows for precise control while flying close to the ground at high speeds.
Extra cartridge that can only be equipped on ART types.

Custom Running Action
・Boost Running
Consumed flight gauge, but enables faster travel.

Other Action Cartridges
・Moving Burst
Enables movement while firing for 2 seconds after beginning fire.
After all shots are spent, fire will be restricted for a time based on
the number of main weapons equipped.

・Quick Landing
Reduces the delay when landing from the air.

・Quick Jump
Increases the speed at which flight and maximum altitude can be reached.
Guard Cartridge
Guard cartridges increase resistance to enemy attacks.
There are four types of cartridges, each of which increases a different type of resistance.
Some cartridge restrictions apply dependent on the robot type.

・Bullet Shell
Reduced Damage taken from bullet type attacks by 10%.
Can be equipped on all types.

・Beam Guard
Reduced Damage taken from beam type attacks by 20%.
Cannot be equipped on LND type robots.

・Sword Guard
Reduced Damage taken from melee type attacks by 20%.
Cannot be equipped on ART type robots.

・Blast Guard
Reduced Damage taken from blast type attacks by 50%.
Cannot be equipped on AIR type robots.
Internal Enhancement Cartridge
Internal Enhancement cartridges can only be equipped to specific core parts, typically BD parts.
Equipping them will strengthen the weapon built into said part.
They also increase the character's HP and cost limit, making them well worth considering.
Special Cartridges
These cartridges grant special abilities that do not fall under the category of cartridges above.
Instead, mainly effect abnormal conditions, stat changing effects, and imparting special abilities.

Check here for more information on abnormal stats.

・Fast Recovery
Status effect duration reduced by 50%.

・Anti-Burning
Move normally even when on fire and increase movement speed.

・Anti-Slow
Grants immunity to the effects of Slow, Light Slow, and Slow Turn.

・Wonder Armor
Equipped Wonder Bit's HP will increase.

・Stun Regain
Each instance of stun will slightly restore HP.

・Tough Runner
Chance of being stunned while dashing will decrease.

・Boost Tune
Flight gauge recovery speed increased by 30%.

・Stealth System
Player will not be displayed on enemy radar.

・Broad Radar
All enemies will be displayed on radar from beginning of battle.

・Revenge Shot
Imparts a chance to not consume ammo when primary weapon is fired independent of other weapons.
The lower your HP, the higher the chance this activates.

・Raging Wonder
Increases Wonder Bit gauge increase when taking damage.

・Bump Absorber
Recoil will no longer activate when colliding with other robots.

・Sniper Sight
Alert circle will no longer appear when targeting opponents.

・Growing Wonder
WonderBit gauge will now increase over time.
How to Gain EXP
EXP can be gained by fighting in arenas, quests, and missions.
EXP gained will be distributed amongst robots in the Commando.

EXP points can also be gained instantly by using the [EXP Gain] Item.