Quasimorph

Quasimorph

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Extra Deployment Loadout Checks
   
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Compatible Version: 0.9.1, 0.9
Tags: 0.9.5
File Size
Posted
Updated
52.831 KB
5 Aug, 2024 @ 2:09pm
27 Aug @ 8:49am
9 Change Notes ( view )

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Extra Deployment Loadout Checks

In 2 collections by nbk_redspy
Oops! All QoL!
33 items
Oops! All QoL! (BETA edition)
24 items
Description
Quasimorph Extra Deployment Checks


Just deployed on a mission to find that the merc wasn't reloaded from the previous mission's "unload all"?

This mod includes optional loadout checks to the deployment window.

When deploying, the confirmation window will be shown if any of the optional checks below fail.

Configuration

This mod supports MCM. The config can be changed in the Mods menu or directly in the config file.

The configuration file will be created on the first game run and can be found at %AppData%\..\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\QM_ExtraDeployChecks\config.json.
Name
Description
Config Key
Default
Empty Inventory
The game's default check. Checks if the merc's inventory is completely empty.
CheckEmptyInventory
true
Empty Backpack
Checks if there are no items in the backpack
CheckEmptyBackpack
true
Extra Reloads
Checks if any weapon does not have a matching stack of ammo in inventory.
CheckExtraReloads
true
Partially Loaded Weapons
Checks if a weapon is not fully loaded. Ex: 12 out of 24 rounds
CheckPartiallyLoadedWeapons
true
Armor Slot Empty
Checks if any armor slot is not filled. Head, body, legs, feet
CheckArmorSlotNotFilled
true

Rough Edges

UI Overdraw

The game's confirmation dialog does expand to the text size.
The warnings are still readable, just not pretty.

Ammo Type

There is not a translation for the generic ammo category. Ex: all of the 9mm types of ammo. It does have a translation for the "specific type of ammo". Ex: "9mm bursting" or just "9mm".

The mod uses the "currently loaded" name. If the weapon is empty, it uses the game's default, which is usually
the most common ammo type. Ex: 9mm.

Support

If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi[ko-fi.com] page.
Thanks!

Source Code

Source code is available on GitHub at https://github.com/NBKRedSpy/QM_ExtraDeployChecks

Credits
  • Special thanks to Crynano for his excellent Mod Configuration Menu.

Change Log

1.5.0
  • Added MCM.

1.4.0
  • The names of items are now localized. See note about missing ammo above.
7 Comments
nbk_redspy  [author] 28 Sep @ 6:25am 
This mod is compatible with the 0.9.6 opt in beta.

The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
nbk_redspy  [author] 2 Feb @ 8:23am 
v0.8.5 compatible.
nbk_redspy  [author] 2 Feb @ 7:51am 
Research for 0.8.5 compatibility status: In verification queue.
nbk_redspy  [author] 30 Jan @ 9:06pm 
If you are just doing it for yourself, you can use the Simple Data Loader Mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3336450523

Otherwise, right now that framework is in progress and is waiting for some of the game's tooling to be released in future updates.
zaweraks [RUS] 30 Jan @ 8:34pm 
Discord is not available in Russia, I can't get there:prisoner:
nbk_redspy  [author] 30 Jan @ 7:32pm 
This would be a good question for the official discord's modding channel

https://discord.gg/hb5QdAA4yN
zaweraks [RUS] 30 Jan @ 5:04pm 
Hi :iq1:
You have a hidden profile, so I'm writing here
Is it possible for you to extract from the Fight For Universe: Phase Shift mod the ability to modify items and PMCs more than the standard 0/10?
The creator of this modification postponed his work until 1.0, and I am a complete zero in coding...
(google translator)