Call of Duty: Black Ops III

Call of Duty: Black Ops III

567 ratings
Complex
27
10
9
5
2
2
6
3
4
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
12.399 GB
5 Aug, 2024 @ 9:52am
15 Sep @ 8:16am
15 Change Notes ( view )

Subscribe to download
Complex

Description





The year is 2025, a small town is infected with a zombie outbreak, the catalyst for it being an abandoned Complex within. Your job is to contain the zombie outbreak and determine its cause.

Due to the amount of assets loaded into this map, the game will crash upon exiting the map, and many mods will not work with it.













A fully fledged, large-scaled main quest where players need to solve puzzles and complete objectives to uncover the secrets that the complex holds. Do you have what it takes?








Progressing the main quest gives access to the Nanosuit from the Crysis trilogy, which grants Maximum Armor and Cloak abilities. Wearing this suit also lets players Double Jump to access areas that were previously out of reach...








Enjoy a massive and unique arsenal of weapons (80+) from different Call of Duty titles and other franchises, with all of them adapting MW's newer tactical animation style.








Pack-a-Punch now lets players upgrade their weapon multiple times for increasing power and swap out attachments for added variety.








Find and craft items to acquire traps, equipment, and the Sliquifier.









Jugger-Nog
Increases health.

Speed Cola
Reload faster.

Double Tap II
Increases rate of fire. Fires two bullets for every shot, effectively doubling damage.

Quick Revive
Solo: automatically revive yourself. Co-op: Revive teammates faster.

Stamin-Up
Sprint faster and for a longer duration. Move unencumbered while sprinting.

Deadshot Daiquiri
Reduces bullet spread while hip-firing, removes idle sway with sniper rifles, and redirects aim assist to the head when using a controller.

Mule Kick
Carry an additional weapon.

Who's Who
Upon downing, respawn as a doppelganger. Revive your original self to restore all perks, except Who's Who.

Electric Cherry
Reloading releases an electrical burst that stuns nearby zombies.

Vulture Aid
Marks buyable items through obstructions with waypoints. Slain zombies have a chance to drop ammo and points, as well as a green gas cloud which hides players from zombies.

Blood Wolf Bite
Spawns a friendly dire wolf that will attack any nearby enemies (cooldown).

Dying Wish
Briefly become "Beserk" after taking fatal damage, instead of going down (cooldown). While in this state, you are inviniclble and deal infinite melee damage. Players remain critically injured after this effect wears off.

Stone Cold Stronghold
Remaining stationary increases damage output and total health, indicated by a blue circle surrounding the player.

Timeslip
Use the Pack-a-Punch machine faster, cycle the Mystery Box and Der Wunderfizz faster, hack faster, and recharge Specialist faster.

Death Perception
Outlines enemies behind obstructions.

Bandolier Bandit
Increases total stock ammo capacity. Slowly refills stowed weapon ammo over time.

Jager-Boom
Immunity to self-inflicted explosive damage and increases explosive damage resistance. Activates electrical grenades upon taking consecutive hits from zombies, which can be resupplied over time or by collecting special drops.

Slip 'N Slide Slurpee
Sliding 4 times consecutively creates a slide trail that creates a fatal chain reaction for zombies. Inhibits slippery surfaces made by the Sliquifier.

Tactical Tequila
Carry an extra tactical grenade and doubles lethal grenades. Also doubles Jager-Boom's grenades. Restores 2 more lethal and Jager-Boom grenades at the middle of the round as well as the beginning.

Explosive Eggnog
Bullets create a small explosion upon impact, increasing overall damage output.








Fight special enemies from various games such as Killing Floor 2 and Black Ops: Cold War.








Amp up the gameplay utilizing the Rampage Inducer, which increases zombie speed and spawn rate. Players can vote to toggle it on or off its effects last until round 55.






Johnny: Main Mapping, Main Weapon Porting, Main Asset Porting, AI Scripting, Side Quest Scripting, Sound Mixing
Tristan: Main Quest Scripting, Majority of the Miscellaneous Scripting
raptroes: Assets Provided, Miscellaneous Scripting, Ideas for the map, General help






Idogftw: Teaching Me AI and Behaviortree's
Scobalula: Assets Exporting Tools, Many Other Miscellaneous Tools
Dest1yo: Keeping Greyhound and Cordycep Alive
DTZxPorter: Asset Exporting Tools
Gunoftruth: LUT Help, Voice Actor, Being the -1
MestreZen3D: Various Custom Weapon Models
Foridex: Custom Animated G11 Reloads
Lethal Peelz: Electric Cherry Re-modeled, Custom Animated Ray Gun, Custom Animated Plasma Rifle, Custom Animated BFG, Doom Eternal GFX Images
Connor Sivley: Mapping Help, Assets Provided, General Help
JerryMouse: Conversion Rigs, T7 Animation Rig, Miscellaneous Assets Provided
Blak: Riley Sound Template, Assets Provided, Musicstate Guide, General Help
RyanStella14: Custom Round Sounds and Game Over Music
GhostOne: Assets Provided, Sound Library Dump, Sound Mixing Help/Advice
LG-RZ: Who's Who Vision
Killer Potato: Miscellaneous Weapon Ports, Assets Provided, General Help
Raymond "Partisan" Pacillas: Additional Sound Mixing, Assets Provided
HitmanVere: Weapon Retexture
Cosmicality: Custom Animated G11 First Raise
Janxo: Custom FAL Model
MichaelKarel29: Custom HK-21 Model
ChickenHatMan: Custom HK-21 Textures
The Stig: BO4 Style Perk Liquid Materials, HUD Action Slot Images, Assets Provided, General Help
Sphynx: Base Death Perception Script
Oldmancats: Lighting Help, Perk Shader Outlines, General Help
Khel Mho: BO2 Hazmat Retexture
Robit: BO4 Style Perk Shaders
MikeyRay: MW2019 Materials
Ardivee: Blood Splatter Tutorial, Miscellaneous Tools
Aidian: CoD Maya Tools
ItsRay1235: CoD Maya Tools
Azsry: T7 Anim Kit
David Hyde: Tactical Tequila Perk Concept
TurboSquid/CGTrader/Sketchfab: Miscellaneous Models






Idogftw
GhostOne
Killer Potato
Gunoftruth
Oraclemk2
GETHAZED669
Majixcs
Kara40000
Davis_is_Hard
Jackopup7






With Complex being out for 6 months now, I decided to do one final content update for the map! 8 new weapons from Black Ops 6 are now available in the map as well as small balancing updates and bug fixes, see the Change Notes for all new changes. Major props to dest1yo for updating Cordycep making this update even possible in the first place.

After this update, Complex will only be receiving small bug fixes if there are any left.
Popular Discussions View All (8)
43
15 Aug, 2024 @ 7:18pm
Easter Egg Progress
Cam
18
14 Aug @ 1:04pm
Side Quests / Upgrades
WaverCulff
4
2
15 Aug, 2024 @ 4:23pm
PINNED: Guide
Tiger X Light
413 Comments
Johnny  [author] 5 hours ago 
@Rash The barrier works like it does in OW, but there's a small delay when it gets activated ( what's probably causing you to still go down after activating it ). When you see the HUD change with the pink/red hexagons and hear the sound overlays, that means the barrier is activated and you are invincible. And when it goes away it obviously means the barrier ran out.
Rash 10 hours ago 
(2/2)Pointless complaining aside I do have one question. How does the Zarya guns barrier work? I would use it when the killing floor bosses would push me and I would still go down. Does it only eat so much damage like in OW then break but without the visual barrier effect going away?

Also what is Steve Jackedwin on about? Has he never heard the voice of a women before? Its pretty obviously a womens voice as the announcer lmao.
Rash 10 hours ago 
(1/2)This map is really cool and has a lot of cool stuff in it. The bosses are cool and the animations are very good. The weapons are very cool as well. The map design is kinda ok. I wish you could somehow choose where to tp rather than it be random. I really like the extra areas you get from the exo suit. Even if they are deathtraps.

My only complaint is how insanely long the EE is. I think this is the single biggest easter egg in any zombies map I have ever played. You have it all. You have basically the entire moon EE. Soul boxes, escort, building multiple items, getting multiple WWs, grabbing four items, using all pap AAT to grab six more items, an entire other area, multiple bosses. Its round 37 and I am hours into the EE and I still have so much to do. This is not fun. The EE feels like torture. Its not like its challenging or engaging its just kind of a lot to do.
Johnny  [author] 12 hours ago 
@Steve Jackedwin Lol its not even my voice, its a highly modified voice of Cortana from halo that I just changed the pitch in Audacity. If you don't like it that much go make a mod that replaces the voice or just mute the in game audio 💀don't really know what else to tell you tbh.
Steve Jackedwin 17 hours ago 
Bro I just gotta say, please don't put your voice as the power-ups. You sound like a virgin that's never even been close to the inside of a pussy. Seriously, it sounds bad. I don't know why you would think that would be a good idea, the map itself is really good don't get me wrong, but my immersion in the map is immediately destroyed by your worthless little voice. "Double-points!" Like c'mon man, if you don't got the voice for it, don't do it.
Johnny  [author] 1 Oct @ 5:39am 
@Franky weird, whenever I get free time I can try to recreate that but we have a failsafe for that if the part gets lost. It possibly could of went to the default location where it originally spawned.
Franky 30 Sep @ 8:54pm 
I picked up the part in the pack a punch room and dropped the part for the buildable gun. I tried looking all around in that room for 20 minutes. It disappeared or clipped through the wall idk but I spent a frustrating amount of time trying to find something I know I dropped in that spot. I get your going for difficulty but the fact I can only have one part at a time on solo is just way too tedious. and then something like that happens. great map otherwise.
Johnny  [author] 30 Sep @ 8:29pm 
@Franky it's most likely not bugged lol, buildables for the Slipgun, Maxis Drone, ETC are based on the bo2 version seen in Tranzit, Die Rise ETC that @Tristan scripted with multiple failsafe's. Whats most likely happening is that the part is dropping and you couldn't just find it. The other system for the main quest is based on the MOTD system( press tab to see what parts you have and you can only carry one at a time ) Though if its an actual bug a screenshot or a clip would be nice so I can see whats actually happening.
Franky 30 Sep @ 7:47pm 
This map is so good but the easter egg is bugged. I cant tell you how many times Ive dropped one item for another only to have that item disappear and that item was needed to progress. some of these steps are tedious enough just let me pick up more than one item. that would fix this map for me. I don't recommend anyone try this until its fixed.
Tyler 18 Sep @ 9:28pm 
Okay thank you thats wasnt the problem it was that not everyone had the retriever!