Left 4 Dead 2

Left 4 Dead 2

930 ratings
The Happyfice [v1.2]
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Game Content: Campaigns
Game Modes: Co-op, Versus
File Size
Posted
Updated
181.518 MB
5 Aug, 2024 @ 8:56am
11 Aug, 2024 @ 7:30am
4 Change Notes ( view )

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The Happyfice [v1.2]

Description
Another Volvo campaign remix, this time mixing the other two campaign that I rarely touch, being The Sacrifice (very sad) and The Passing (not very fun)
Main target is to give the old map a new look, thru lighting changes, and also make it so that the L4D1 survivor made it to the island they aimed to, and BILL LIVES.
The changes include several decorative pieces, making the map look somewhat more lively and colorful and a few to the layouts, some event were add and removed, but not too drastic.
The campaign included a custom talker script that replaces Virgil.txt

Stats:
Difficulty rating: MID
Average COOP playtime: 45-60 minutes (no restart).
Has basic support for Versus (ladders and script), but untested. Please report any bug you find

Map name in the console:
c7m1_happy
c7m2_happy
c7m3_happy
c7m4_happy
c7m5_happy

Map 1: Big Docks

Original: C7M1_Docks
I've removed the scripted tank spawn so as to make it more unpredictable
Added the panic event as a little extra risk moving forward

Map 2: Sunken

Original: C7M2_Barge
Many area are blocked off to create more tightspot/chokepoints make it easier for infected to attack
The gravel pile's ramp now split in two and no longer have safety railing so the survivor could be pulled down by a smoker

Map 3: Deadlights

Original: C6M2_Bedlam
The sewer now has a walkway so fighting off the horde isnt a big issue, plus the tank are blocked from spawning in this area (or until the horde ends)
This is the first map where the survivor has to travel backward compare to the og

Map 4: B1tch Park

Original: C6M1_Riverbank
Filled the park with btches and mic hazard that can spawn a horde and then a tank

Map 5: Happy Ending

Original: C6M1_Riverbank
Simple hold out finale at the river bank with extra boat house from DT

Patch 1.2:

Map 1:
- Added a few physics prop for tank

Map 2:
- Disabled the ledge hang on the gravel ship
- Fixed end saferoom weapon spawn being ♥♥♥♥♥♥

Map 3:

Map 4:
- Prevented common from spawning near the end saferoom

Map 5:
- Added fish
- Various nav fixes
- Added a few more clip brush to prevent infected from getting stuck

Credit:

Mr. Who - Skybox textures
Henrietta - Lab rat
7EMPEST - Mapping, materials/textures, scripts
Popular Discussions View All (1)
9
5 Dec, 2024 @ 1:03pm
Bug threads
Ænima²
108 Comments
eidonabramm 2 Jan @ 6:40pm 
Putting the fun in Funeral. I love it
(„ಡωಡ„) 1 Jan @ 2:22pm 
这很官图,白天版,牺牲前两关,消逝第二关倒放,消逝第一关倒放,再来个死亡丧钟的救援关小屋,路线有些许改动,仅此而已
Sandless Apprentice 15 Dec, 2024 @ 5:03am 
It's a pretty neat spin on the passing and the sacrifice and it look really good. I think the inlcusion of the DT boathouse in the finale was a bit immersion breaking but other than that its a fun map
هادئة, vuween 20 Nov, 2024 @ 7:44pm 
honestly that makes it funnier, imagine all this being framed as a good ending only for virgil to fucking crash the boat lmao
Bane 19 Nov, 2024 @ 6:06pm 
My only tip is one of the rocks needs to be moved in the finale as Virgil's boat sails straight into it. The boat would be wrecked
AvadaKedavra 13 Nov, 2024 @ 12:19pm 
Какой смысл с кастомной карты если это чутка переделанный стандарт?
говно
BIGGYDOLLY 13 Nov, 2024 @ 11:14am 
its alright, just a slightly modded the sacrifice map
搞事情 10 Nov, 2024 @ 6:44am 
我服了,救援关刚搞完无线电立刻一只tank,杀完又无缝衔接两只克,然后一段贼长的尸潮,长到我都以为没克了,结果还是两只一起来,这么点大的图那么多铁,只能说挑战自我可以玩
★ CarameL' 7 Nov, 2024 @ 12:47pm 
Крутая)
справн ощутимо повышен) все светло и красиво.Ничего нигде не багалось и не лагало) Спасибо создателю,твори еще!:ridden_thumbsup::GunfireRebornlove:
洛兰风信子Terrarian 1 Nov, 2024 @ 8:16pm 
笑 牺