Garry's Mod

Garry's Mod

392 ratings
Just straight up Quake 2
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun
File Size
Posted
Updated
3.108 MB
3 Aug, 2024 @ 3:06pm
6 Apr @ 11:36pm
16 Change Notes ( view )

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Just straight up Quake 2

Description
Play Quake II inside Garry's Mod!
This is a fully functioning Quake II simulator running inside pure gmod Lua.

1. You will NEED a retail copy of Quake II in order to play this
Every asset (maps, textures, models, sounds, etc.) is generated on-demand from .pak files.
In order to play this you need to show those files to garrysmod.

Copy the 'baseq2' folder from Quake II into your 'garrysmod/data/quake2' folder.
Do not use the NightDive 'rerelease' folder (its maps have too many brush surfaces for gmod).

2. I don't recommend running this on public servers
Most of the features in this addon are designed to work in singleplayer.
It can work in multiplayer, but I recommend only playing with people you trust.
Everyone effectively has some control over the server gamestate (i.e. map transitions).

3. Multiplayer Support
Basic multiplayer is supported, but the latency is terrible at the moment because
the simulation is currently emulated at 10hz and lacks any prediction.
So if your ping is over 80, it's not gonna be a fun time.

If you decide to host this to play with friends keep in mind that each player
must also have Quake II set up in their /data directories.

By default all maps are downloaded at runtime to clients after they are generated.
If you wish to bypass this, consider hosting the following addon on your dedicated server:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3333685917

It contains pre-compiled versions of all the maps that ship with retail Quake II (w/o textures).
This will save you and your friends some slow download times as you play through the campaign.

4. There are bugs and missing features
This has been a 2+ year project for me and I've tried to cover as much ground as possible.
However there are still bugs and QoL things that haven't made it in yet.

Please make discussion posts on this workshop page if you encounter issues or have a request.
If a discussion already exists, post in there to boost visibility. I'll keep my eyes on it.
Popular Discussions View All (5)
29
29 Aug @ 11:29am
BUGS and SUGGESTIONS
Matsilagi
7
7 Apr @ 6:55pm
Dark textures and menus without buttons
d7457493
3
19 Jul @ 6:36am
Weapons and Entities.
Rei Ayanami
96 Comments
I gave it a thumbs up. I'd appreciate it if you did the same. By giving it a thumbs up, you're helping other players achieve one of the most difficult achievements in GMOD right now.
It's a link to my prop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577220906
OrangeBall Designer 1 Sep @ 7:06pm 
Does it work with Ground Zero and Reckoning?
nanotech andy 10 Aug @ 8:58am 
might be really slow tho
nanotech andy 10 Aug @ 8:57am 
scourge of armagarry would be peak i hope there's a way to turn faces into brush geometry
There would probably be a way to find the inside area the player is in and turn every face into a box shaped brush with one face in the place of the quake 1 map face and the other just extruded out an arbitrary amount
Kaz  [author] 9 Aug @ 4:20pm 
@Levator Scap,
I started work on a Quake 1 version but ran into an interesting little problem.
Unlike newer formats, the Quake 1 BSP format does not contain brushes, only faces.
In order to get the collision working properly, I need to somehow un-split the faces back into solid geo.

So the project is on hold until I think of a solution for it.
Levator Scap 6 Aug @ 3:14pm 
PLEASE do this for Quake 1 too. It's about time we get more than just doom ported to gmod.
psychpayload 16 Jul @ 6:54pm 
has someone done the orignal quake
nanotech andy 13 Jul @ 8:06am 
i'll try and reproduce it with all the debug options on to see if i can narrow down what's causing it first and get back to you with the results
Kaz  [author] 12 Jul @ 11:39am 
@the abominable marty: That sounds like a bug with the in-game menu system, but I cannot get it to happen on my machine. Can you provide me more details / add me on steam and show me the issue?
nanotech andy 3 Jul @ 12:22pm 
it's definitely loading the assets properly because it displays the id software logo before it hangs, also why are all the complex and impressive addons made by protogens lmao