Arma 3
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Gorgon AMV (Radar)
   
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Data Type: Composition
Composition Type: AntiAir, Patrol
DLC: Tanks
File Size
Posted
Updated
2.119 KB
2 Aug, 2024 @ 10:51am
3 Aug, 2024 @ 5:35am
2 Change Notes ( view )

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Gorgon AMV (Radar)

In 1 collection by DrunkeN
ArmA 3 Expanded Forces
23 items
Description
Gorgon AMV - Radar

Gorgon Armored Modular Vehicle - Radar Variant

Composition specifications:
Hull:
- Has Driver + 8 Passenger seats,
- Gunner and Commander seats removed,
- Inventory available,
- Driver can drop smoke screen up to 4 times.

Turret:
- Has Commander Seat,
- Driver Seat removed,
- Inventory removed

Armament:
Driver:
- 4 (2+2) Smoke Screen
Gunner:
- Camera can be raised/lowered with laser marker
- Left Ctrl + R => turns on Radar

Note:
The Radar actually works when turned on, because you can see the anti-air defenses acting up and start sending rockets towards enemies in the air. Works great with SAM sites. Mora SAM platform is on the way.

This composition has no crew, it's empty. However, here's one with crew!

Description:
A composition which enhances the already lacking vanilla content, adds a different variant of an already existing modular vehicle in the game (let's not fool anyone, it's a modified Gorgon hull with a modified Nyx pasted on top).

The composition consists of vanilla assets, uses the vehicle's init field to execute scripts. No need for any special attention when placing this composition in either editor or Zeus. Simple place and use.

Works flawlessly in singleplayer and missions in general, however... for multiplayer purposes you must include " zeusCompositionScriptLevel = 2; " in the description file of the dedicated server... or you can use the following mod: Enable Composition Scripts (do read what's it about).

Known issues:
- Driver's view from the inside of Gorgon is not much obstructed, but you can see the Nyx vehicle (the vehicle is positioned exactly where it is in order to hide the tracks).
- When the composition is spawned, it instantly starts reloading the Driver's smoke screen. The reload is 60 seconds long.
- Nyx is elevated, so it takes a bit of aiming around the Gorgon's right side to enter the Nyx Gunner's seat (just look towards the turret itself and you'll see the gunner icon pop up).
- Ordering AIs to enter locked seats will instantly kick them out, but you can drag them into these slots. AI's usually follow a seat hierarchy, such as driver > gunner > commander. If one of the slots is locked, they can't proceed to the other.
- Possibility that the composition will be spotted, but not engaged by enemy AI's whatsoever. This is because of Arma limitations. There's nothing I can do on my side to fix this.

Feel free to use the code in the vehicle itself. It belongs to all of us. Get creative and share with us Your creations!


I don't do any requests, please don't bother asking.
2 Comments
DrunkeN  [author] 21 May @ 11:18pm 
@kaoschrysor21 - Greetings man! I appreciate you liking this variant of a vehicle. If you wish to configure the vehicle, you can do so by accessing the init box of the composition itself. It is a Gorgon vehicle with a script inside that executes once the mission starts. Feel free to change anything to your liking. :)

Another (easier) method is to use Achilles (mod) . By using Zeus in the middle of the mission, you can update editable objects and the Nyx itself can then be costumized (unfortunately, this is only for when the mission is actually running). The former way is better than the latter. :)

Hopefully this helps you my dude!
kaoschrysor21 21 May @ 1:54pm 
Hey love the composition, however I'm trying to recolour it to olive green but I'm having some trouble with the Nyx turret. Specifically, I'm not sure how to recolour the main body, radar, and camo net. Any help would be appreciated, thanks!