Arma 3
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Gorgon AMV (RWS AA)
   
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Data Type: Composition
Composition Type: AntiAir, Patrol
DLC: Tanks
File Size
Posted
Updated
5.340 KB
2 Aug, 2024 @ 10:49am
3 Aug, 2024 @ 5:27am
2 Change Notes ( view )

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Gorgon AMV (RWS AA)

In 1 collection by DrunkeN
ArmA 3 Expanded Forces
23 items
Description
Gorgon AMV - RWS AA

Gorgon Armored Modular Vehicle - Remote Weapons Station Anti Air

Composition specifications:
Hull:
- Has Driver + 8 Passenger seats,
- Gunner and Commander seats removed,
- Inventory available,
- Driver can drop smoke screen up to 4 times.

Turret:
- Has Commander Seat,
- Driver Seat removed,
- Inventory removed,
- M2 .50 RWS has up to 1000 rounds of .50 HMG

Armament:
Driver:
- 4 (2+2) Smoke Screen
Gunner:
- 10 magazines of 100rnd .50 HMG
- 8 (4+4) rockets SAAMI 70mm AAM
- 2 Smoke Screen

This composition has no crew, it's empty. However, here's one with crew!

Description:
A composition which enhances the already lacking vanilla content, adds a different variant of an already existing modular vehicle in the game (let's not fool anyone, it's a modified Gorgon hull with a modified Nyx pasted on top). Acts as a troop carrier with a remote weapons station, now where have we seen that before?

The composition consists of vanilla assets, uses the vehicle's init field to execute scripts. No need for any special attention when placing this composition in either editor or Zeus. Simple place and use.

Works flawlessly in singleplayer and missions in general, however... for multiplayer purposes you must include " zeusCompositionScriptLevel = 2; " in the description file of the dedicated server... or you can use the following mod: Enable Composition Scripts (do read what's it about).

Known issues:
- Driver's view from the inside of Gorgon is not much obstructed, but you can see the Nyx vehicle (the vehicle is positioned exactly where it is in order to hide the tracks).
- When the composition is spawned, it instantly starts reloading the Driver's smoke screen. The reload is 60 seconds long.
- Nyx is elevated, so it takes a bit of aiming around the Gorgon's right side to enter the Nyx Gunner's seat (just look towards the turret itself and you'll see the gunner icon pop up).
- Ordering AIs to enter locked seats will instantly kick them out, but you can drag them into these slots. AI's usually follow a seat hierarchy, such as driver > gunner > commander. If one of the slots is locked, they can't proceed to the other.
- Posibility that the composition will be spotted, but not engaged by enemy AI's whatsoever. This is because of Arma limitations. There's nothing I can do on my side to fix this.

Feel free to use the code in the vehicle itself. It belongs to all of us. Get creative and share with us Your creations!


I don't do any requests, please don't bother asking.