Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Space Marine Chapter Master Hero-Alternative ("improved") Version
   
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2 Aug @ 12:43am
3 Aug @ 1:21pm
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Space Marine Chapter Master Hero-Alternative ("improved") Version

Description
This is the new version of my old Chapter Master mod has been uploaded on workshop after playtesting this mod alongside updating my other ones for many, many hours- the old version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2995065494 is still up for those interested, but I think the new one is better. Also, both mods are not compatible with each other, so choose 1 or the other.


So, like the old version, this hero is not balanced around multiplayer (only singleplayer)- the new changes are designed to allow more incentive to play the hero somewhat aggressively, while combining 2 abilities I found that I used together (see below). Ultimately, this hero should be pretty good in the frontlines while also being very strong late game, with the caveat of being unique and requiring many turns of reclusium production and a not-so-small amount of influence to take full advantage of him (which you tend to accumulate a lot in singleplayer campaigns by keeping your captains alive to the late game). To have fun with him, I suggest you set the game and make enough enemy AI players that the game lasts a LONG time (I personally like hostile 12 impo+ AI team while giving myself just under impo loyalty to have the "endsieg" experience.

ALSO, PLEASE POST THE BALANCE AND BUG POSTS IN THE "DISCUSSIONS BOX/FORUM", NOT COMMENTS (for those that need help understand what I'm talking about, please subscribe to this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2819720352)! It is uber hard to paste long code in normal comments.


Here is the wall of text:
Chapter Master: SM captain stats but has Termie skin, has termie armor, plasma pistol (acc 12) and thunder hammer, 3 movement, very bulky, unique. Needs Orbital Relay research.

Cost:
Req: 50, 5 upkeep
Energy: 50, 5 upkeep
Influence: 100, 10 upkeep
PRODUCTION: 84

Drop Pod Deploy cost: 100 influence


Abilities:
Call down logistics camp: 150 influence, 9...6...3 CD
Calls down a terrain feature that gives +40% pop growth when acquired. Also gives adjacent terrain +40% requisition buff (WOW!!!11one).
Note: Was a bug for the longest time, but after playing around with it this is now a feature; placing the logistic camp down on a city tile with at least one building on it will give that tile "infinite building space" with no bonuses. Pretty borken, but consider it an additional late game reward for building the CM.

Look Out, Sire!: Passive, reduces opponent's ranged accuracy against the chapter master (-1...-2...-3) as long as an allied hero is adjacent to him.

Call down Veteran Space Marines: 40 energy, 40 requisitions, 80 influence. 3...2...1 CD
Calls down a unit of either Tacticals, Assaults, Apothecaries or Terminators- but with a couple of very spicy twists. I'll let you discover them yourselves :)

Ulti: Calldown Aquila Macrocannon Stronghold (600 influence, 6 cd, no research required)
Basically combination of 2 old abilities this guy had- calldown macrocannon and calldown fortress of redemption. Has same upkeep cost of Aquila Macrocannon but no influence upkeep you would normally expect from fortress of redemption. Benefits from additional bolters AND fortress of redemption invuln. upgrades.


Again, any suggestions/bugs please put them in discussions box instead of comments.


Credits:
Proxy studio for game/code/models
GW for lore/codex
Warhammer wiki for descriptions/flavor
1d4chan for image
Steam for workshop.
Popular Discussions View All (1)
1
3 Aug @ 1:28pm
Bugs/Suggestions/Balance Feedback
HungryTGUY
2 Comments
HungryTGUY  [author] 2 Aug @ 1:21am 
Compat patch should still work for the old version though (still up :))
HungryTGUY  [author] 2 Aug @ 1:20am 
Apologies to Firebringer4 and fans of the Iron Hands Chapter mod, but I don't think the old compat. patch is gonna work with this one, as I reworked/added abilities, traits and even a new unit in the files. LMK if that's not the case, but I don't understand the playstyle and balancing for Iron Hands mod enough for me to make a compat. patch myself for it with appropriate modifications for that chapter (should I add meltabomb abilities, etc). I'll leave the creative freedom to you, the players and modders.