Empyrion - Galactic Survival

Empyrion - Galactic Survival

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G.E.I. Reaper
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
455.639 KB
1 Aug, 2024 @ 7:20pm
31 Aug, 2024 @ 8:47am
2 Change Notes ( view )

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G.E.I. Reaper

In 1 collection by -AKEVA-BANSHEE-
Galactic Expansion Industries
76 items
Description
Galactic Expansion Industries proudly presents, The Reaper

The Reaper (Vanilla T-5 Dreadnought)

This is a forward fire focused-all guns blazing build in the GEI style. The Reaper is a true end-game goal for people who like to have the biggest stick. This ship does not comply with device limits or turret limits. That's the point! It is, however, weight and volume-compliant. The Reaper is just that, a reaper. Classed as a dreadnought, it is designed as a deterrent. However, any deterrent needs to be used at least once to work. This is an end-game ship specializing in deadly combat sorties and large fleet engagements. Built with survivability in mind, it comes with a full fabrication suite. This ship has a medium-large mission profile depending on the complement of support craft. Fleet roles include Destroyer, Fleet Command Ship, Orbital Invasion Support, and Force Projection.


Classification Vanilla T-5 ADV CORE

Ship Specific Features
  • CPU VT-5 Adv Core
  • Built to GEI TakTek Standards, this ship includes heavy redundancies and a chain reaction resitant build.
  • 3 bridge set up. Top Bottom & Main bridges
  • Paremiter Decoys along all edges. Meant to draw fire away from the center.
  • Simple Signal Logic & Groups. View at glance QoL
  • Color Coded, Labeled and Organized Storages

Turret groups at spawn
  • Anti-drone (includes mini-gun & Pulse Laser Turrets)
  • Plasma (Plasma Turrets)
  • Missiles & Flak (Includes Missiles & Flak Turrets)
  • Arty (Includes the artillery turrets)
  • Manual Fire Group

Utility Features
  • 2 ADV Constructors on Control Panel (P menu) Switch
  • 10 Basic Constructors on Control Panel (P menu) Switch
  • Shower & Full Med Bays
  • Repair Station & Armor Lockers
  • Quick access for all bridges, no rat run

Storage&Volumes. All AUX Labels are in areas that could possibly take damage. Load the others first.
  • Input & Output 320kSU Each
  • Ammo 1-4 320kSU Each
  • Salvage & Ore 1-3(harvest controllers) 320kSU Each
  • Cargo 1-6 320kSU
  • Cargo 7-8 320kSU AUX
  • Cargo 9-10 128kSU AUX
  • Secure Cargo 320kSU
  • Meds 8K
  • Mission Items 16kSU
  • WTAC Gear Box 16kSU
  • Spare Fuel & Spare Pentax Boxes 16kSU each
  • Fore Ammo I&II 320kSU AUX
  • Aft Ammo 1-4 320kSU
  • Aft Ammo 5-6 184kSU
  • Trade Goods boxes 4x

Big Thanks to
Don2k7 for the support and feedback!
Ente for the incredible LCDs!
My friends & community for always being supportive

[discord.gg]

Please no public re-uploads of this item without my "the original author(s)" express permission. This means no color reskins or place one extra block and call it good. That is a no go. However I am okay with with people making logical design extensions or Replica/redesigns/conversions of this ship in the spirit of the build. Just ask me before you post it and make sure to link to the original item along with leaving a comment on the original item. Credit where credit is due.
7 Comments
-AKEVA-BANSHEE-  [author] 7 Dec, 2024 @ 2:00pm 
I spent several hours converting it to RE2, but decided not to publish it. It's not great in RE2, but it seems it works in RE2, just not how I want it to work. I don't have fun in RE2 thus why I simply won't be converting more, at least for the foreseeable future.
Landor 6 Dec, 2024 @ 8:43am 
I need this one for RE2 but the bp doesn't work for the advanced Core wonderful and fun in Vanilla
-AKEVA-BANSHEE-  [author] 31 Aug, 2024 @ 8:51am 
Ship updated. See change notes for full details.
-AKEVA-BANSHEE-  [author] 23 Aug, 2024 @ 4:17pm 
It was a fun project I am happy you like it! Oh, Neat! It works in RE2? Wow that's wonderful! Can you link it below so I can advertise it as a RE2 version in the description and give you credit for the conversion?

Also, thank you for pointing out that issue with the missing motion sensor. I'll update it.
Penkro 23 Aug, 2024 @ 12:28pm 
i do very much like this build, so i even made an RE2 version of it :)
my biggest QoL Feature i added is a motion sensor for the ramps on top for entering the main bridge
-AKEVA-BANSHEE-  [author] 21 Aug, 2024 @ 1:09pm 
Glad you like it!
rollinshultz 2 Aug, 2024 @ 9:13pm 
Limitless...that's how I roll, and I appreciate builders who embrace that policy. I already have my main combat CV but I may try this anyway. I would really love to see an SV version of this.