Oxygen Not Included

Oxygen Not Included

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Biodiverse Clusters Mod
   
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1 Aug, 2024 @ 7:17pm
3 Aug, 2024 @ 2:52pm
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Biodiverse Clusters Mod

Description
What does this mod have to offer?

This mod contains two cluster types (referred to as T1 and T2) containing a multitude of new asteroids to explore. The T1 cluster has 1 start( with one more to come) and the T2 cluster has 3 starts( with one more to come). This mod aims to make the moonlet cluster better (T1 Cluster's goal) and to increase the difficulty and encourage having colonies on multiple asteroids (T2 Cluster's goal)

T1 Cluster:

The T1 cluster's starting asteroid has:
1. Swamp, sandstone and forest biomes
2. 1x cool slush geyser and 2x random water geysers

Contained in the inner regions of the cluster are 3 new moonlet style asteroids. These are:

1. Viscous Asteroid
This asteroid provides the barren, oil and tundra biomes. It has up to 3 oil wells, 1 large volcano and one random geyser.
Uranium Asteroid
This asteroid provides the ocean, uranium and rust biomes. It has 1x chlorine vent, 2x co2 geysers, 1x swater geyser, and 2 random water geysers.
Steamy Asteroid
This asteroid contains the marsh, jungle and magma core biomes. It provides 1x minor volcano and 1csv for you to utilize.

T2 Cluster:

This cluster contains three starting asteroids currently. To drastically increase the difficulty of this cluster compared to the last, I have decreased the biome amounts, size and geyser amounts on each asteroid. This cluster's goal is to promote a spread out, interplanetary colony. Below are the 3 starting asteroids:

Forested Asteroid
This asteroid has the forest biome. (What did you expect?). It also has one cool slush geyser.
Sandstone Asteroid
This asteroid(obviously) has the sandstone biome. It also has one cool slush geyser.
Slimy Asteroid
This asteroid has the swamp biome. In the promotional art it is referred to as swamp. It was one cool slush geyser (you think you would've known by now!)

Now only does the T2 Cluster have 3 different starts, these three starts configure one of the outer asteroids to be different than for the other 2 starts. The details are as follows:

If you start on the forested asteroid,
one of your inner asteroids will be called the "wet temperate asteroid". It has the sandstone and swamp biomes. It also has 1x random water geyser and 1x random metal volcano.
If you start on the slimy asteroid,
one of your inner asteroids will be called the Earthy Asteroid. It will contain the sandstone and forest biomes, as well as 1x random water geyser and 1x metal volcano.
If you started one the sandstone asteroid,
one of your inner asteroids will be called the Wet Forest asteroid. This asteroid has the swamp and forest biomes, as well as 1x water geyser and 1x metal volcano.
DO NOTE THAT THE INNER ASTEROID CONFIGURATIONS MENTIONED ABOVE ONLY APPLY TO THAT ONE START ASTEROID. FOR EXAMPLE, THE SANDSTONE START WILL NOT HAVE THE WET FOREST ASTEROID OR THE EARTHY ASTEROID.

Aside from the above configurations and differences in starting asteroid, all the 3 starts share the same set of T2 specific inner asteroids( irridated wasteland, rusty, equatorial and oily.) These asteroids are gone into more detail as seen below:

Irridated Wasteland:
This asteroid has the uranium and wasteland biomes. It has 2x co2 geysers, either a chlorine vent or liquid sulfur geyser and one random water geyser.
Oily:
This asteroid has the oily biome(duh), one natural gas vent and up to 3 oil wells.
Equatorial
First off, this is my favorite asteroid the mod adds. Second, this asteroid has the ocean and jungle biomes. It always has a swater geyser and minor volcano, but it has the chance for a csv poi to generate.
Rusty
This asteroid is insanely boring! It only has the rust and magma biomes. It contains a chlorine gas vent as well.

If you have read this far, here are some more things to know!
Upcoming updates to the mod:
For the T1 cluster:
A new ceres start and teleporter asteroid.
For the T2 cluster:
A new ceres start and teleporter asteroid. It will also have 2 new inner cluster asteroids for the non- ceres start asteroids.

Need to contact me?
DM me on discord (germany7496) or ping me in Echo Ridge Gaming to report a bug or suggest ideas. Enjoy the mod, and consider checking out my Shattered Taiga mod!
3 Comments
Shrglwyddes 7 Aug @ 6:08am 
"[17:06:18.734] [24] [ERROR] World expansion1::worlds/Biodiverse T1 Start: defines a subworldMixingRule '(Mixing1)' but it's not referenced in unknownCellsAllowedSubworlds
World expansion1::worlds/Biodiverse T1 Start: defines a subworldMixingRule '(Mixing1)' but it's not referenced in unknownCellsAllowedSubworlds"
Shrglwyddes 7 Aug @ 6:06am 
Player.log says "Biodiverse Clusters Mod: No archive supports this game version, skipping content."
吐泡泡的小鱼 2 Aug, 2024 @ 4:37am 
好耶