RimWorld

RimWorld

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Shamblers expanded:We are zombies now!
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Mod, 1.5, 1.6
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661.908 KB
1 Aug, 2024 @ 12:21am
11 Aug @ 2:01am
12 Change Notes ( view )
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Shamblers expanded:We are zombies now!

Description
1.6NOW!!!
1.6NOW!!!
1.6NOW!!!

Update : shamblers can join caravans

...




!machine translation! (sorry my english is bad....)

CE √
Mutliplayer √ (XML)
No Texts

I can't reply to comments due to VPN issues, but I'll read them all

Updated August 5
-Your Shamblers will be able to divide the activity area!!!!!!

content:
-Shamblers no longer have a shaking animation, improve TPS
-Shamblers will starve and eat the corpses and meat around them
-Shamblers will be equipped with a wider variety of equipment, and the equipment durability will fluctuate more (perhaps increasing the difficulty)
-Remove Shamblers time limits, they will always be there (but will starve)
-Your human Shamblers can be Drafted
-Shamblers will attack your base like zombieland

Future Plans:
- Add exclusive weapons and equipment to the Shamblers!
- Make it possible for Shamblers to eat rotting corpses!
- Made compatible after VE Shamblers expanded out!

Shamblers Zombies Zombie Shambler undead deadth

[Answer]

Q: Why my shambler always eat my stored meat?
A: Zombies can be divided into activity zones, let them go to their defense and away from the food!


Q: Why my shambler walks around after being drafted
A: I fixed it!


Q: My shambler will appear in the top frame
A: Actually, the original version did not have this problem, I suspect it may be due to the game update


Tip: Shamblers will find fresh corpses and meat when they are hungry, and you can make bait to seduce them just like in the movies!
64 Comments
✪ Homura 21 hours ago 
大佬能不能加一个蹒跚怪默认活动区,或者一键杀死蹒跚怪
ItsSoBread 24 Sep @ 11:41am 
So does this just allow us to have zombies as colonists or is this a sort of zombie attacks you at random intervals mod?
Shinzou 22 Sep @ 4:48pm 
@TiberianErin there are mods that do this for Manhunter animals, and i think there is at least one where scaria infection works like that (and even turns people into infected)... but it would be a great addition to this one, albeit it would need C# programming
TiberianErin 13 Sep @ 4:06am 
is it possible to have the shamblers mimic zombieland where they dogpile a downed target to devour them?
Shinzou 1 Sep @ 1:12pm 
The error @Pers reported stems from the fact that the core patches file has a slight error. The lines "<enabledNeeds>
<li>Food</li>
</enabledNeeds>"

should be replaced by "<needWhitelist>
<li>Food</li>
</needWhitelist>"
Guineatown20806 26 Aug @ 11:08am 
Are there settings? I would like to turn of the feature that shamblers are shown in the colonist bar. Because that causes Ui-Root errors for whatever reason for me.
ShadowEater25 18 Aug @ 7:43pm 
shamblers are added as weight to caravan instead of giving caravan capacity
ShadowEater25 18 Aug @ 6:51pm 
THANK YOU FOR THE WORK YOU DO
ShadowEater25 18 Aug @ 6:49pm 
YES, UPDATE AND THEY ADDED SHAMBLER CARAVANS!
Pers 12 Aug @ 8:45am 
Thanks for the update.
However, errors occur even in the smallest configuration.
https://gist.github.com/HugsLibRecordKeeper/8bbf5759b754333cf99884ab4fdaa3c0