Total War: WARHAMMER III

Total War: WARHAMMER III

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Fatigue Matters
   
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battle
Tags: mod
File Size
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9.138 KB
30 Jul, 2024 @ 4:58am
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Fatigue Matters

In 1 collection by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
Description
Changes the effects of fatigue to be a little more punishing. A units offensive skills, melee attack, charge bonus, weapon damage etc.. will go down by up to 50% when fully exhausted. Speed, reload, accuracy and melee defence are more lightly penalised by comparison, at around 10-20% while exhausted. Armor and more baseline resists such as fire and magical resistance will not be affected anymore, or in a much more minor way in the case of magical resistance (to represent exhaustions effect on willpower).

Armored units will now tire more quickly in battle, to balance against them being more powerful while tired due to no armor loss while tired.






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I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
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12 Comments
Cerb  [author] 23 Sep @ 3:06am 
Yeah would be pretty easy actually, just give it via campaign difficulty handicaps table to ai only, using a unit set to control which units get it or the specific tailored ability you want to give them. Sounds like an interesting ability mate, good luck!
Beast of Bedtime Tales 23 Sep @ 2:22am 
And to double check that my dream is dead. If i made an ability that restores vigor to units when they reach Exhausted and are out of combat, at the cost of speed and reload until a new threshold of vigor. It would be impossible to only give the AI's units that ability? Thx in advance
Cerb  [author] 23 Sep @ 12:38am 
Sadly not :( Dont have control over that
Beast of Bedtime Tales 22 Sep @ 11:37pm 
Do you know if it's possible to make the AI rest its units sometimes when theyre out of combat? Probably takes a ton of coding and testing if it's even possible, since the CA devs didnt do so. Hmmm.... might a feasible bandaid be an ability that slows the ai's exhausted units' speed and reload when out of combat, in return for fatigue regen until some threshold...
Cerb  [author] 1 Sep, 2024 @ 6:19pm 
Yep
Naustghoul 1 Sep, 2024 @ 6:05pm 
@Cerb Thanks for this, if I can cut down damage from the f-in cycle charging the AI does when it is godsdamn exhausted, that will be worth it alone.

Save game compatible?
Cerb  [author] 4 Aug, 2024 @ 4:41pm 
All good dude, enjoy it!
I Have No Enemies Brother 3 Aug, 2024 @ 10:20pm 
@Cerb

I just started an SFO campaign for the first time since a while and you are correct. SFO does some really solid decisions when it comes to recruitment restrictions. Please disregard my last comment lol
Cerb  [author] 31 Jul, 2024 @ 8:48pm 
Yeah you probably could do actually
Siri 31 Jul, 2024 @ 7:39pm 
is there a way to make exhausted units has small mortes engine effect (they take small amount of damage while exhausted)