Company of Heroes 3

Company of Heroes 3

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(3) Monte Cassino - Horde Style
   
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Tags: extension, map
File Size
Posted
Updated
11.364 MB
28 Jul, 2024 @ 12:32pm
28 Aug, 2024 @ 3:17pm
10 Change Notes ( view )

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(3) Monte Cassino - Horde Style

In 1 collection by Shadowphreak
COH3 - HORDE STYLE MAP COLLECTION
7 items
Description
Monte Cassino - Horde Style


Allies just took the hill at Monte Cassino. With no time to lose, Axis is forming an attack already to reclaim the hill top. Defend and control the hill until reinforcements arrive.


ALL PLAYER SLOTS MUST BE CPU OR HUMAN
- Team 1, HUMAN or CPU
- Team 2, leave as CPU, AI difficulty doesn't matter.


Map was designed and created by Relic. I cleared the area around bases to provide space for building bases. I removed some obstacles in the roads, added Fuel/Ammo capture zones.


This is a massive map with a ton of playbill scripts. Map wasn't designed for this type of gameplay. If your computer is not high end you will experience lag or black screen.


Map is designed for newer players. Its not terribly difficult because of original map design/choke points. :)


I made another version with no playbills/scripts - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3304260584
29 Comments
Shadowphreak  [author] 30 Sep, 2024 @ 3:50am 
Hi Bill, make sure all player slots are filled for team 1. Either Human or CPU. Insure team 2 is all CPU. No tuning packs. Let me know if you still have issues. thanks.
Bill 29 Sep, 2024 @ 5:07am 
game wont let me start?? how does it work?
Ferrero 15 Sep, 2024 @ 1:00pm 
I will try them all!
Shadowphreak  [author] 15 Sep, 2024 @ 11:23am 
Thanks Ferrero, these are Horde Style maps, they are super fun to make. I have a collection of them. :) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245859914
Ferrero 15 Sep, 2024 @ 10:39am 
I like the type of scenarios alot. Thank you for your efforts!!!!
Pingu 29 Aug, 2024 @ 6:35am 
Wohoo! :) Thanks for the quick update Shadowphreak!
p.s. I acually managed to win! Great challenge, super fun!
Shadowphreak  [author] 28 Aug, 2024 @ 3:17pm 
Balance Update,

- Adjusted wait time after round 2 from 60 seconds to 90 seconds.
- Adjusted wait time after round 3 from 60 seconds to 120 seconds.
- Adjusted wait time after round 4 from 60 seconds to 120 seconds.
- Wave 4 reduced the bombing runs in half. Much less damage now.
- Wave 4 Added Stuka's that loop around map to make up for removing half the bombers.
Pingu 27 Aug, 2024 @ 3:01am 
Also, another minuite extra setup time or just a bit more time between rounds would be appreciated to be able to be able to build more defences. A bit more manpower income would balance it more aswell i think.
And as always, thank you Shadow' for a great map! :)
Pingu 27 Aug, 2024 @ 2:54am 
Played this with a friend and it is great fun map!
Some feedback on difficulty: Bombing Chaos round feels a bit unfair since it wipes too much of your units. Maybe 50% less planes would make it a bit more fair.
很快就到你家门口xpp 26 Aug, 2024 @ 6:19am 
Thanks bro:)