Arma 3
44 ratings
FPV Drone Converter (AR-2 Darter)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
4.653 MB
27 Jul, 2024 @ 1:41pm
17 Aug @ 1:03pm
41 Change Notes ( view )

Subscribe to download
FPV Drone Converter (AR-2 Darter)

Description


Description:
A client-sided addon (3den editor FPV Defence module is server sided*) that allows for the conversion of the vanilla AR-2 Darter UAV into a FPV suicide drone, unlike some other drone mods, this doesn't require mission files to be edited to add it in game (so long as the Ar-2 is present in the mission to begin with). This mod is still a work-in-progress, things are subject to change; suggestions welcome.

Automatic search & destroy mode:
(embedded video #1)
After attaching an explosive without having selected 'drop' mode, the drone has another action that gives the player the option to select a position on the map for the drone to autonomously fly to and search for an enemy target that it will then fly itself into and detonate. If no targets are found the drone will return to the player and land.

Info:
  • Target Type override is user selectable: (Tanks/ IFVs), Wheeled APCs, (Trucks/cars/Mraps), Soldiers
  • Remaining drones will automatically find a new target after first target is killed.
  • Satchels and large explosives (Vorona, Titan AT, Javelin) are better for killing/disabling heavy vehicles
  • Claymores when targeting "soldiers" will air-burst at 24m from the target, other generic explosives will air-burst at 4 meters.
  • Drone can attack various vehicle points (Center of vehicle, driver seat, commander seat, gunner seat, and engine)


Features:
  • 2 fire modes:

    • Detonate on click
      • Automatic target search & destroy mode
    • Drop on click
  • Drones that are damaged will automatically trigger the attached explosive (contact detonation). *(except underbarrel grenades due to the arming distance requirements)
  • Higher top speed -> 95-115 km/h, (Vanilla AR-2 Darters max speed = 70-85 km/h.)
    • Turbo mode: boosts the drone speed upto 195 km/h after reaching a starting speed of 40km/h. (toggleable action when piloting the drone)
  • Placeable FPVs, or FPV Backpacks are availible to be used in Missions
  • FPVs use AL-6 Drone HUD.
  • Video Feed: 720p resolution.
  • Increased IR sensor Max range & view cone: 1200m -> 1800m. (added visual sensor capability)
  • Disassembled FPVs will drop the explosive for the player to pick up.
  • Flight time: 24-26 minutes.
  • Individual explosives (RHS and Vanilla) can be disabled in the "Blacklist.sqf" file
  • The maximum allowable explosive "mass" can also be tweaked in the "Blacklist.sqf" file ("mass" values of different explosives are also listed) (OR USE CBA_A3 SETTINGS -> "fpv settings")
  • Zeus Module to spawn pre-armed FPV drones
  • FOR MISSION MAKERS: 2 modules: (1) that uses synchronized FPV drones to create a defensive zone that spot and attack enemies within set radius. (2) a module to create 1-10 pre-armed FPV drones with configurable 'side' for use within missions/scenarios.
Supports:
- Arma 3 explosives (Rockets, mines, satchels, grenades, UGLs) *(UGLs have an arming distance / height of 20 meters)
- Most RHS explosives
- Many explosives from other Mods 'should' work.
- Warlords gamemode support (Request menu under the "Gear" tab has a FPV drone crate with uav terminals and explosives)
- ITC LAND SYSTEMS: (all AR-2 drones including the modified vanilla drones can have explosives attached and automatic target search used, and the speed boost mode)




How to use:
(Vanilla Arma-3 AR-2 Darter):

* Drone must be the same as the players side
* As a UAV Operator class, the drone can be hacked & converted.

  1. Assemble drone from backpack (this enables an action menu prompt to convert the drone).
  2. Hold 'space' for 12 seconds to convert the drone.
  3. Equip the backpack/vest that contains your explosives.
  4. Click on "convert drone" or "re-arm" drone to select the explosive.
  5. Choose the warhead & select the fire-mode (checkbox at the bottom of the explosive selection screen) (checked = drop mode, unchecked = detonation).
  6. Find & destroy your target, or use automatic mode.
    * if drop mode is selected return to the player and rearm the drone -> rinse and repeat.



(Preconverted Drone / Drone Bag):
  1. Arm the drone using the "Arm Drone action" (with explosives either in vest or backpack)
  2. Find and eliminate target manually or automatically.
    * If drop mode was selected return and rearm


SUGGESTED OTHER MOD(S) FOR EXTENDED FUNCTIONALITY:

Patched Multiple drones in inventory: (ability to store drones/ FPVs in inventory as items)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3433107923

CBA_A3: (ability to turn FPV HUD static + resolution change on/off, max warhead weight, automatic targeting mode toggle, automatic targeting mode 3D-icon toggle)
https://gtm.steamproxy.vip/workshop/filedetails/?id=450814997

Notes:

*Tested in Single-player, and some light MP (There may still be some bugs, depending on mods/missions)
*Feel free to adapt/modify files with accreditation.
*Works with Antistasi Ultimate (Easier to find in crates with laws of war DLC disabled)

Would be appreciated for a like/dislike and any other feedback. Thanks.
* Future to-do list for mod: create Custom engine sounds

SOURCE CODE: https://github.com/AdequateX-Steam/AR-2-FPV-Converter.git
102 Comments
AdequateX  [author] 17 Aug @ 1:04pm 
@GreyGoo The 3den editor Module now works - to spawn in pre-armed drones. :dealwithit:
GreyGoo 10 Aug @ 10:19am 
Thank you! Everything works well
AdequateX  [author] 10 Aug @ 8:46am 
the 3den editor module will probably be done sometime next week
AdequateX  [author] 10 Aug @ 8:44am 
looks like this https://imgur.com/a/R8khGNL
AdequateX  [author] 10 Aug @ 8:43am 
@GreyGoo sorry Ill have to change that for 3den, its for the zeus editor currently
GreyGoo 10 Aug @ 8:42am 
That's great! Thanks for responding to it this fast
AdequateX  [author] 10 Aug @ 8:40am 
@GreyGoo I'll have an update out in probably 10 minutes that addresses the missing features below and fixes a couple bugs
GreyGoo 10 Aug @ 8:32am 
Thank you very much! I can see the module, but it doesn't seem that I can use it - it only has the default configurable tabs (type,init,transformation,presence). I might be missing something though
AdequateX  [author] 9 Aug @ 4:00pm 
@GreyGoo the module is under the "zeus" category, called "FPV Warhead Configurator"
AdequateX  [author] 9 Aug @ 3:55pm 
@GreyGoo I've got a functioning zeus module that allows any selection of either placed explosives (satchels, mines...) or rocket warheads, grenades for now are not included but could be implemented if requested.

Only limitation right now is that it spawns in only 1 'Blufor' FPV drone with the selected warhead for now. I will change it at a later date to allow the zeus to chose which side the drone should be and potentially the number of drones spawned.. Will publish the update within a couple of mins of this post :steamthumbsup: