DayZ
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JD's Animated Weapons
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Type: Mod
Mod Type: Animation, Sound, Weapon
File Size
Posted
Updated
317.117 MB
26 Jul, 2024 @ 10:29am
5 Aug, 2024 @ 10:54am
5 Change Notes ( view )

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JD's Animated Weapons

Description
This mod IS compatible with other mods with custom animations. This mod is designed to be a standalone easy-to-use addition to your server :)



Finally, firearms with custom reloading animations! No more M249 models with trashy AK reload animations!

Disclaimer: some of my my animations aren't perfect. Mainly because I'm not an animation studio; I'm just a regular dude new to animations making animations in a free program (Blender). Please keep in mind that making full animation sets, alone, is beyond time consuming. I believe the Groza and MP7 are the two on the list that have strong animation sets (especially the MP7). This mod is the result of 5 painful months grinding out animations.

Please, I do not allow repacking on this one. Be smart, be safe, use this mod then feel free to override any values by using your own override mod. <3


Weapons included in this pack:
  • M249
  • Groza
  • MP7
  • Scorpion EVO
  • MP9
  • Tec-9
  • Model 1887
  • P90
  • Serbu Super Shorty
  • RPG


Known Issues:
  • Some prone animations might appear "weird" because it's using the standing/crouched animations I made. This will make the gun go into the ground when prone; it's still 100% functional. My primary focus was to create standing/crouched animations for starters.
  • Model 1887 shell loading animation's timing is a tad off on the looping.
  • Super Shorty does a weird thing with the left hand when cocking after loading shells when the gun is completely empty. This bug makes my eye twitch. >:(
  • The P90, Tec9, and MP9 are using vanilla chambering and unjamming animations because those animations are a pain in the ass to make :(
  • MP9 hand placement is a tad off because it is using my MP7 animations, and I guess the MP7 animations work if you hold your head sideways? Idk you tell me.
  • The left hand's fingers do this crazy noodle thing at the very end of the M249 chambering animation. Blink and you'll miss it, but I should probably be responible and clean that up LOL.

For Modders Curious About Animations:

The RPG model, particle effects, and working animations are in the mod files for any modder out there who wants to override my wacky scripts for it. If anyone out there can fix the scripting where it doesn't crash when you shoot the rocket, then PLEASE DM me on discord and tell me where my dumbass messed up. My discord name is jdfnc24

THE RPG ROCKET LAUNCHER IS NOW WORKING AND IN THE MOD!!! Major thank you to sysrover for helping me fix it!

Here's a link to our free community made Blender DayZ Animation plug-in[github.com]

Also a BIG thank you to HunterZ for his help along the way, as well as his efforts that made the Blender plug-in possible! <3

Popular Discussions View All (5)
5
5 Aug, 2024 @ 11:02am
Ever since RPG update server wont start
tehepicduckkilla
5
8 Aug, 2024 @ 1:20am
TRADER & TYPES FOR ALL ;)
𝙼𝚛𝙲𝚛𝚊𝚣𝚢
2
1 Aug, 2024 @ 1:22am
Types for the 5.7x28mm and 4.6x30mm ammo, loose rounds and boxed. Enjoy :)
MrVC ☦
78 Comments
76561199209067841 20 Oct @ 1:54am 
Add sound in config.cpp
Breathe 7 Oct @ 12:20pm 
Suppressed scorpion doesn't have suppressed sound
The Jackass 23 Sep @ 5:31am 
Best Gun mod!

Pls Fix:

-The raise of the guns when you face a wall like 1.28 vanilla update.
TDJ_4_Life 17 Sep @ 6:05pm 
Really fantastic. Best I've found so far!
RΛVELLO 8 Aug @ 12:43am 
HOW CAN I INCREASE RPG DAMAGE?
Rafale 5 Aug @ 11:04pm 
where is rpg types?
76561199209067841 6 Jul @ 5:08pm 
@Jarvis whats conflict?
Crovned 22 May @ 12:40am 
A p90? and a Schootgun with frontgrip with animations Wow :steamthumbsup::steamsalty:
Lonestar 15 Apr @ 1:12pm 
Is there a hidden selection for the RPG rockets, I am using RA Basebuilding and would like have two different types of rockets, green (same damage as improvised explosives) and red (Heavy Explosives). Thank in advance.
Loner 4 Apr @ 1:48am 
@Gen321S
thanks dude