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TTM Custom Events (Continued)
   
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Mod, 1.5, 1.6
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1.757 MB
26 jul, 2024 @ 8:14
16 jun @ 9:09
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TTM Custom Events (Continued)

I 1 samling av Zaljerem
Zal's Continued Mods
547 artiklar
Beskrivning
Original mod by Minami Tech Tree
https://ludeon.com/forums/index.php?topic=3859.0
CC Share-Alike license
All the same; if the original author requests it, I will remove this update.

Supports translations.

--

"No upgrade path, the code is rather a mess, trust me!" - Skullywag, 2015
"Not sure it's worth it ..." - Mlie, 2020
"Hold my beer." - Zal, 2024

They said it couldn't be done, that it probably wasn't worth it. They were wrong. ;)

A collection of 21 events, most originally created for Alpha 7 - now reworked for the modern era.

The code is still a mess in places, sure ... but it's now a FUNCTIONAL mess.

I had a great -- and challenging -- time upgrading this, and learned a lot about C# and RimWorld old and new.
This is definitely the oldest mod I've ever attempted to continue, and unless some interesting abandoned pre-Alpha 7 mod comes swirling out of the ether, it's likely to always retain that honor.
This went quite a bit past a simple continuation ... this was archaeology. I feel a bit drained now, like I need a stiff drink and a long sleep. What have I done? Where do I go from here?

--

All events can be disabled in the mod settings. I hope to implement a slider for event chance soon
(Currently I have adjusted them in reference to original settings, modern RimWorld events, and my own judgment).

Please see the discussion posted below for details on the events (and events left out). Spoiler alert!
Populära diskussioner Visa alla (2)
0
26 jul, 2024 @ 8:15
KLISTRAD: Event Info (Spoilers!)
Zaljerem
0
25 jun @ 10:13
1.6 bug
moo
36 kommentarer
pklemming 7 aug @ 9:45 
There really should be a wealth check before spawning some of these events. Day 8 on tribal with 20k wealth and a mechanoid cocoon drops, spawning 2 centipedes every couple of minutes until destroyed. I have 3 short bows, a knife and a club...

As someone said, it is a colony killer, especially if it occurs this early.
Latex Santa 27 jul @ 2:26 
@Zaljerem
You are now the Indiana Jones of Rimworld modding.
And you can quote me on that. Thanks, man.
Zaljerem  [skapare] 26 jul @ 2:29 
All events can be disabled in the mod options. I doubt I'll be significantly changing the events. This mod is an ancient museum piece, after all.
moo 25 jul @ 23:43 
https://pasteboard.co/alWajkbCbDrW.png

Discord has spoken, this mod needs attention for the unfun events
Zaljerem  [skapare] 29 jun @ 5:06 
Yeah that one needs some review for sure.
moo 29 jun @ 0:37 
And mirror drop podding in for any other event that it would fit for
moo 29 jun @ 0:37 
Just had the cocoon event. That's a colony killer jesus. My suggestion is if the reenforcements can drop pod in individually, rather than just "appear"
Zaljerem  [skapare] 21 mar @ 20:51 
New update: Crate defName is now "TTMCrate", many fixes and improvements to the Risk/Reward Event, other fixes
Zaljerem  [skapare] 5 jan @ 5:05 
No, but I'll check it out if you like.
csfireworks 5 jan @ 5:01 
hello,is the crate event has some special linkage with the Crate (Continued) mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591098624)

I found it has a same defName