Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Lost World - No Landmarks Submod
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25 juil. 2024 à 2h06
31 oct. 2024 à 9h18
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OvN Lost World - No Landmarks Submod

Description
You come across a beautifully handcrafted settlement, already the immersion is too much. Your hand trembles as you hover over the settlement lore icon and begin to greedily lap up the lore. You are at breaking point but wait what is this, a landmark too, a beautiful trinity of immersion. But alas this crescendo of immersion proves too much and you have no option but to hastily quit the game.

Fear not, here is a submod that removes all custom landmarks from OvN Lost World.



OvN Team, Thanks & Credit
Please find a list here of the OvN team, thanks and credits.

Rate & Donate
Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!

If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod.
69 commentaires
HeKeToR 2 févr. à 15h49 
when an update for it to work?
PIXY_UNICORN 2 févr. à 7h30 
Does this still work?
is this compatible with radious?

OVN itself keeps crashing after i take a city and try to OPEN the cities AFTER it was taken, because it works fine BEFORE, just not AFTER.
Replay64 26 janv. à 15h51 
is this version compatible with sfo? also lost world got updated recently does this need to be also?
Questionable 25 janv. à 4h26 
I would assume after since mods load from top to bottom (mods you want to override others go below)
Shatilov 1 janv. à 2h23 
should this be loaded before or after the main mod.
Snvke_3yeS 26 déc. 2024 à 0h03 
1st paragraph.
*Chef's kiss
Leaf 16 déc. 2024 à 8h04 
does this need update?
dodge33cymru 15 déc. 2024 à 14h48 
I just have to comment on the perfection of the opening paragraph of this mod description. A*
Stand Watie 27 nov. 2024 à 16h40 
Haflings must arrive millions must eat