tModLoader

tModLoader

92 ratings
Ore Helmets for Summoner
   
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
59.701 KB
23 Jul, 2024 @ 7:09pm
20 Jan @ 7:43pm
3 Change Notes ( view )

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Ore Helmets for Summoner

Description
Hardmode ore Helmets for the Summoner class. These sets each cover an original role to reduce redundancy with Spider Armor.

Config Settings include compatibiltity with TRAE Project.
Originally posted by tModLoader HMOreSummonerHelmets:
Developed By JBame
19 Comments
J. Bame  [author] 22 Aug @ 1:49pm 
we are getting one in 1.4.5 though in retrospect i could've just reused the one i made for TRAE
Neco Arc Cobalt (Zaxstar) 21 Aug @ 7:06pm 
Really nice mod! Shame there's no "Chlorophyte Crown" for summoner, though. It'd be a nice addition!
pgsmith532 23 Apr @ 5:03am 
Cool mod:steamthumbsup::terraria:
JamesTripleQ 21 Jan @ 4:09am 
really cool, isn't the adamantite helm/helmet name already used in vanilla though? don't remember about the others
J. Bame  [author] 20 Jan @ 7:42pm 
I actually didnt know Cobalt and Palladium armors were crafted at Iron anvils. It's been fixed now,
2BrokerZIP 20 Jan @ 6:56pm 
this mod is really nice, but it would be really good, if cobalt and palladium helmets didn't require mythril/orichalcum anvil, because with calamity progression, mythril is only obtainable after firstt mech boss, which makes these two helmets useless, since you would just get mythril tier armor. Thanks anyway
Datr_Steven 11 Dec, 2024 @ 8:19am 
its cool but PLS ADD CHLORIFITE
// F2 // 29 Jul, 2024 @ 11:08pm 
this is cool but it is easier to just skip directly to spider armor
Craziє 29 Jul, 2024 @ 7:37pm 
Will you do pre-hardmode ores too or just hardmode?
andrewredross967 29 Jul, 2024 @ 7:09pm 
good