RimWorld
572 lượt đánh giá
Un-Limited Reborn
3
4
3
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.5, 1.6
Kích cỡ file
Đã đăng
Đã cập nhật
1.034 MB
23 Thg07, 2024 @ 11:10am
10 Thg08 @ 10:04pm
18 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Un-Limited Reborn

Trong 1 bộ sưu tập tạo bởi NuanKi
My Mods
21 vật phẩm
Mô tả
Un-Limited Reborn: Because Flesh is So Last Season

Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints!

Why settle for ordinary when you can have your bionics shatter the pitiful barriers of mere mortal stats? With Un-Limited Reborn, we’ve kicked those old, boring limits to the curb and let your bionic enhancements go wild. Who needs weak, squishy flesh holding you back when you can break the boundaries and make those stats truly extraordinary?

Features:
Goodbye to Limits: Say adieu to those annoying stat caps and hello to unrestrained power.

Curves Are for Losers: Forget those pesky PostProcessCurves limiting Melee Hit Chance, Dodge Chance, and Shooting Accuracy. Your colonists will be straight-up legendary!

Skill Need Factors, Schmactors: Linear scaling with base values and bonuses per level—your pawns will reach absurdly awesome prowess!

Aesthetic Mod Menu: Tweak your newfound power in a visually appealing, easy-to-use configuration menu.

Need more info? Check out the Wiki Page here![github.com]
Find uncapped stats, technical details, advanced settings explanations, and more to maximize your limitless power.

Recommended Mods:

Compatibility:
Compatible
Incompatible
UnLimitedArmor
Better Talking and Hearing Matters
Un-Limited (Unofficial)
Un-Un-Limited
Un-Limited


Inspired from: Un-Limited

Having a blast with the limitless power?
Show some love with a thumbs up and a favorite – let's keep the madness alive!

Translations

Support:
[coff.ee]
Thảo luận nổi bật Xem tất cả (2)
22
8 Thg07 @ 5:11pm
ĐÁNH DẤU: Bug Reports
NuanKi
16
23 Thg07 @ 10:55pm
ĐÁNH DẤU: Suggestions and Ideas
NuanKi
302 bình luận
John™ 19 giờ trước 
No, it only uncaps the pawn's surgery success chance stat, rather than the game's surgery success chance cap. If it's supposed to do that, it's not working, as I just had a pawn fail a surgery a minute ago in ideal circumstances.
Sinsei 12 Thg08 @ 12:01am 
If my medical skill is high enough with a colonist, would this mod remove the 2% failure chance on surgery? Or is this 2% failure chance always active?
NuanKi  [tác giả] 11 Thg08 @ 6:01pm 
Btw, I will add in real time changes for those settings, but since I was busy, I only added the essential
NuanKi  [tác giả] 11 Thg08 @ 5:57pm 
Since the point value 2 is a % it means 1 = 100%
NuanKi  [tác giả] 11 Thg08 @ 5:53pm 
I accidentally deleted your comment when trying to delete mine but:
For what it was before, set both to 100000
Now:
The point value 1 is the post-process curve value.
The point value 2 is the max % you can get when you reach the value in point value 1.

Right now, it is configured as: if you get 100 in the post-process curve, you get 100% dodge, shooting accuracy, etc...
NuanKi  [tác giả] 10 Thg08 @ 10:06pm 
@Tremeschinion
Nah, did a quick search and saw that i forgot to patch CE stats, i just patched them in latest update, but i cant test them properly since i do not play in 1.5 nor do i use CE

The patched stats are:
Melee critical chance
Melee parry chance
Unarmed damage bonus
NuanKi  [tác giả] 10 Thg08 @ 9:40pm 
@Gunseeker, updated, now you can configure the values for the "infinite" point in the curve
Tremeschinion 10 Thg08 @ 9:12pm 
nevermind, i just misunderstood what the mod did. as for the Sight thing, it's probably intended and i'm just confusing myself.
https://imgur.com/a/zbXKyMU (the 100% max looked weird to me)
Garminseeker 10 Thg08 @ 9:04pm 
@NuanKi yeah sorry, I wasn't sure how to phrase it but I guess I meant more like silly lol

I'm assuming theres no way to just make the curve linear, is there? I'd honestly like it more if you just get the number that the game already calculates for you before it mucks it up with the post-processing stuff
NuanKi  [tác giả] 10 Thg08 @ 8:53pm 
Btw, I’ve been thinking about adding an option for the player to choose the values they want in the "unlimited" post-process curve point, which I’ll probably add later