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Rapporter et oversættelsesproblem
For what it was before, set both to 100000
Now:
The point value 1 is the post-process curve value.
The point value 2 is the max % you can get when you reach the value in point value 1.
Right now, it is configured as: if you get 100 in the post-process curve, you get 100% dodge, shooting accuracy, etc...
Nah, did a quick search and saw that i forgot to patch CE stats, i just patched them in latest update, but i cant test them properly since i do not play in 1.5 nor do i use CE
The patched stats are:
Melee critical chance
Melee parry chance
Unarmed damage bonus
https://imgur.com/a/zbXKyMU (the 100% max looked weird to me)
I'm assuming theres no way to just make the curve linear, is there? I'd honestly like it more if you just get the number that the game already calculates for you before it mucks it up with the post-processing stuff
thats not a bug, nor its glitchy,
https://github.com/NuanKi/Unlimited-Reborn/wiki#unlimited-postprocesscurve
Here in the image you can see what are the values for meleedodgechance:
https://imgur.com/a/IuvLWFS
Read it as: after the game calculates your raw dodge %, it runs that number through this “bendy ruler.”
Below 5 → final = 0% (no dodge yet)
5 to 20 → it slides from 0% up to 30%
20 to 60 → it slides from 30% up to 50%
Above 60 → it’s capped at 50%
what i did was add anew point in the post processcurve
which is: <li>(100000, 100000)</li>
thats why after surpassing the "vanilla points" it skyrockets whne reaching "unlimited territory"