RimWorld

RimWorld

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Un-Limited Reborn
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Mod, 1.5, 1.6
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1.034 MB
23. juli 2024 kl. 11:10
10. aug. kl. 22:04
18 ændringsbemærkninger ( vis )

Abonner for at downloade
Un-Limited Reborn

I 1 samling af NuanKi
My Mods
21 genstande
Beskrivelse
Un-Limited Reborn: Because Flesh is So Last Season

Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints!

Why settle for ordinary when you can have your bionics shatter the pitiful barriers of mere mortal stats? With Un-Limited Reborn, we’ve kicked those old, boring limits to the curb and let your bionic enhancements go wild. Who needs weak, squishy flesh holding you back when you can break the boundaries and make those stats truly extraordinary?

Features:
Goodbye to Limits: Say adieu to those annoying stat caps and hello to unrestrained power.

Curves Are for Losers: Forget those pesky PostProcessCurves limiting Melee Hit Chance, Dodge Chance, and Shooting Accuracy. Your colonists will be straight-up legendary!

Skill Need Factors, Schmactors: Linear scaling with base values and bonuses per level—your pawns will reach absurdly awesome prowess!

Aesthetic Mod Menu: Tweak your newfound power in a visually appealing, easy-to-use configuration menu.

Need more info? Check out the Wiki Page here![github.com]
Find uncapped stats, technical details, advanced settings explanations, and more to maximize your limitless power.

Recommended Mods:

Compatibility:
Compatible
Incompatible
UnLimitedArmor
Better Talking and Hearing Matters
Un-Limited (Unofficial)
Un-Un-Limited
Un-Limited


Inspired from: Un-Limited

Having a blast with the limitless power?
Show some love with a thumbs up and a favorite – let's keep the madness alive!

Translations

Support:
[coff.ee]
Populære diskussioner Vis alle (2)
22
8. juli kl. 17:11
FASTGJORT: Bug Reports
NuanKi
16
23. juli kl. 22:55
FASTGJORT: Suggestions and Ideas
NuanKi
301 kommentarer
Sinsei 12. aug. kl. 0:01 
If my medical skill is high enough with a colonist, would this mod remove the 2% failure chance on surgery? Or is this 2% failure chance always active?
NuanKi  [ophavsmand] 11. aug. kl. 18:01 
Btw, I will add in real time changes for those settings, but since I was busy, I only added the essential
NuanKi  [ophavsmand] 11. aug. kl. 17:57 
Since the point value 2 is a % it means 1 = 100%
NuanKi  [ophavsmand] 11. aug. kl. 17:53 
I accidentally deleted your comment when trying to delete mine but:
For what it was before, set both to 100000
Now:
The point value 1 is the post-process curve value.
The point value 2 is the max % you can get when you reach the value in point value 1.

Right now, it is configured as: if you get 100 in the post-process curve, you get 100% dodge, shooting accuracy, etc...
NuanKi  [ophavsmand] 10. aug. kl. 22:06 
@Tremeschinion
Nah, did a quick search and saw that i forgot to patch CE stats, i just patched them in latest update, but i cant test them properly since i do not play in 1.5 nor do i use CE

The patched stats are:
Melee critical chance
Melee parry chance
Unarmed damage bonus
NuanKi  [ophavsmand] 10. aug. kl. 21:40 
@Gunseeker, updated, now you can configure the values for the "infinite" point in the curve
Tremeschinion 10. aug. kl. 21:12 
nevermind, i just misunderstood what the mod did. as for the Sight thing, it's probably intended and i'm just confusing myself.
https://imgur.com/a/zbXKyMU (the 100% max looked weird to me)
Gunseeker 10. aug. kl. 21:04 
@NuanKi yeah sorry, I wasn't sure how to phrase it but I guess I meant more like silly lol

I'm assuming theres no way to just make the curve linear, is there? I'd honestly like it more if you just get the number that the game already calculates for you before it mucks it up with the post-processing stuff
NuanKi  [ophavsmand] 10. aug. kl. 20:53 
Btw, I’ve been thinking about adding an option for the player to choose the values they want in the "unlimited" post-process curve point, which I’ll probably add later
NuanKi  [ophavsmand] 10. aug. kl. 20:49 
@Gunseeker
thats not a bug, nor its glitchy,
https://github.com/NuanKi/Unlimited-Reborn/wiki#unlimited-postprocesscurve

Here in the image you can see what are the values for meleedodgechance:
https://imgur.com/a/IuvLWFS

Read it as: after the game calculates your raw dodge %, it runs that number through this “bendy ruler.”

Below 5 → final = 0% (no dodge yet)
5 to 20 → it slides from 0% up to 30%
20 to 60 → it slides from 30% up to 50%
Above 60 → it’s capped at 50%

what i did was add anew point in the post processcurve
which is: <li>(100000, 100000)</li>

thats why after surpassing the "vanilla points" it skyrockets whne reaching "unlimited territory"