Counter-Strike 2

Counter-Strike 2

176 ratings
[CS2] cs_militia from CS:Source
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Game Mode: Classic, Deathmatch, Custom
Tags: CS2, Map
File Size
Posted
Updated
1.850 GB
20 Jul, 2024 @ 2:49pm
9 Feb @ 12:46am
6 Change Notes ( view )

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[CS2] cs_militia from CS:Source

Description
CS_militia is a very beautiful map in CS:S, so I decide to port it into CS2, upscaled some textures with AI and enhanced some materials with new CS2 features. And I also reworked lighting with CS2 new lighting system. So you can obviously feel the huge changes in this old map on the new engine, enjoy!

Features:
+ 3 hanging real dynamic lights, hanging lights now can interact with the scene in real-time!
+ Source 2 foliage shader materials, now trees are alive!
+ The chimney on the house allows grenades and guns to be thrown in and transported directly into the house, same functionality as ar_pool_day. Tactical assault!
+ Bring back the explosive gascan, shoot it and boom!
+ env_sun screen effect, what a beautiful day!
Popular Discussions View All (2)
1
22 Jul, 2024 @ 9:34am
[Resolved] DeathMatch spawn points have problems, I will fix it ASAP
HL2 AWPP
1
21 Jul, 2024 @ 6:50am
[Resolved] BUG: shooting gascan may crash the game
HL2 AWPP
34 Comments
rausch 5 Oct @ 7:51am 
Thanks A LOT...!! This map is a pure gem; And even not a direct choice for comp-gaming;
CS² def. needs more "SWAT AOT" scenarios like this.. :steamthumbsup:
Steezus 11 Sep @ 8:18am 
Thanks
HL2 AWPP  [author] 11 Sep @ 1:42am 
@Vaskem1ddel Foliage shader uses the color attribute of the mesh to determine which parts of the model should move, you can use Blender to paint vertex color attributes in “Vertex Paint” Mode, add a Face Color > Byte Color, then you can paint color in Vertex Paint Mode. The more brighter, the more affected, the more darker, the more static it is.You can also decompile a model from official CS2 tree assets or mine to view the color attributes for your reference by using Source2Viewer.
Steezus 3 Sep @ 11:16am 
This is very good! You can really tell all the effort that you've put into the map. I was wondering how you made the trees move with the shader? I'm interested in doing so with my own maps
cowyc 20 Aug @ 10:38am 
P, why have you never played Piranesi in all 600 hours of css?(
cowyc 18 Aug @ 4:29am 
pls piranesi
Zack 2 Aug @ 4:04am 
cs2_militia imo
Chickender 8 Jul @ 2:02am 
Nice. Can you reduce the size? Also suggest to rename the map to cs_militia_cs2
ESCalation 6 Jul @ 9:42am 
This looks so lovely!
koinu 25 Feb @ 11:21pm 
2gb for cs militia? terrible mapper