Overgrowth

Overgrowth

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Parkour Calypso
   
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Tags: Parkour
File Size
Posted
Updated
10.946 MB
20 Jul, 2024 @ 1:37pm
4 Aug, 2024 @ 6:42am
4 Change Notes ( view )

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Parkour Calypso

Description
A short parkour map featuring a new gameplay mechanic.
(DHS and Simple Shapes are needed for this mod to work.)


At some point during the development of this mod it occurred to me that I in no way have the brain power to try and contextualize things in any kinda internally consistent way, so if at any point you wonder how certain things in the map make sense - they don't.

I hope y'all enjoy it for the visuals and parkour.
I barely even used the ruin assets this time hell yeah. <(0-0<)


Gameplay Notes:
You can climb up walls much taller than you'd imagine.
Keep the directional keys and jump button held until you're sure you've latched onto a wall.
The scratch marks will guide you.

Other Notes:
This mod changes some of the game's scripts (those being aschar.as, level.as and aircontrol.as) so it's incompatible with other mods that also change those scripts, which includes *most* scripting mods. (Flying, Bloody Combat, Laser Eyes, etc.).
3 Comments
edo 27 Aug, 2024 @ 3:04am 
The walking up the walls thing affects the rest of the game too, a big bug
Glimpse  [author] 4 Aug, 2024 @ 6:56am 
If the aiming laser that shows up when you hold down E is way too bright, try opening up the Scenegraph and changing the HDR Bloom Multiplier to a lower value around 10.
Glimpse  [author] 4 Aug, 2024 @ 6:27am 
This mod was originally supposed to have an aimed throwing system, with different weapons having unique effects when thrown.

An update has been released that fixes this feature so that it can be used in vanilla gameplay.
Press and hold "E" to aim, and press "Q" to throw.

Spears, Big Swords, Rapiers and Staffs simply do damage as they would in vanilla (though of course, you do have to aim them).

Knives will now stick to whatever surface they hit and make noise, luring enemies towards them for a time, until it expires and does a small non-damaging explosion.
If the knife sticks into an enemy, then that enemy will be incapacitated, and nearby enemies will be lured to their location.

Short Swords are where the real fun stuff is. When thrown, and if you hit an enemy, you will release a cloud of smoke at your current location and, after a delay, teleport behind the enemy you hit.

(I highly *highly* recommend you re-bind the Sheathe key to something else, like "X" or "G".)