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- SuperMod - [ 31 FACTIONS / CUSTOM MAPS / NEW VEHICLES & WEAPONS ]
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28.143 GB
20 Jul, 2024 @ 12:33pm
25 Aug @ 1:48pm
43 Change Notes ( view )

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- SuperMod - [ 31 FACTIONS / CUSTOM MAPS / NEW VEHICLES & WEAPONS ]

Description


By the creators of the French Faction mods , Squad Overhaul , VDV , BAF , MEE , JGSDF , FDF...Tactical Collective has brought together the finest SQUAD modders, to bring together under a single project all the mods developed over the last few years.

SuperMod aims to be the worthy successor to Project Reality, bringing a massive amount of content and developing new gameplay mechanics.
The emphasis is on quality and realism, to guarantee an immersive, tactical experience.

A return to basics for veteran players, with a complete overhaul of the ICO to make weapon handling more enjoyable.
A focus on situational intelligence, rather than basic, linear gameplay.
VOIP compatibility with the Voice Connect mod and all its management tools for server admins.

  • The mod includes a hundred new vehicles, with over a thousand different versions.
  • Over a hundred new weapons and optics.
  • 31 playable factions out of a planned 50.
  • 3 custom maps and 3 more under development.
  • 2 additional compatible maps referenced in the workshop.

SuperMod Discord Link :
Click Here [discord.gg]


⌨️ Custom keybinds

NVG :
  • Press Switch Item 9 once : Activate/Deactivate
  • Press Switch Item 9 twice : Change mode
Flashlight (Deactivated) (Helmet only) :
  • Press Switch Item 8 once : Activate/Desactive
Tilt weapon :
  • Press Switch Item 7 once : Tilt right
  • Press Switch Item 7 twice : Tilt left
Change weapon tilt angle :
  • Press Insert once : 15° / 25° / 35° / 45°
LCAC :
  • Press P to open/close the hatch & inflate/deflate the buoy (transported vehicle engine's must be off to be locked)



We're proposing a different gameplay for special forces that emphasizes an offensive style and increased mobility at the expense of armored capability (no MBT/IFV/APC).

Special forces cannot build HABs, but use a combination of mobile deployment vehicles, and squad leaders can place their rally on that of another squad leader (buddy rally) when they die.
They also have access to radios, but cannot build deployable defenses (Hesco) to avoid super FOBs.

The rest of their capabilities are as follows:
  • Airdropped supply of ammunition crates.
  • Increased endurance reserve.
  • Increase stamina recovery.
  • Rally points increased to 2 in inventory.
  • Rally appearance time reduced to 45 seconds.
  • Rally destruction radius reduced to 20 meters.
  • Special Forces are equipped with state-of-the-art optics and silencers, giving them a natural advantage over the enemy.
  • More ATGM vehicles
  • More ammunition in the rifleman's ammo bag.



  • New game modes : KOTH/CAH/RVAAS
  • New Vehicle carrier (LCAC)
  • New Vehicle-Borne Improvised Explosive Device "VBIED" (Garry / Patrick / Bob)
  • New special Squad Leader kits (Reco, Sniper)
  • New special Fireteam kits
  • New special forces sub-factions (no HAB & only light vehicle)
  • New commander assets
  • Added Night Vision Googles on all layers (SwitchWeapon9)
  • Added weapon tilt (SwitchWeapon7)(Double click to tilt on the other side)(page up to change the angle)
  • Added camo net for SL Sniper kit
  • Added shotgun (buckshot)
  • Added ladder for rifleman/engineer
  • Changed rally count from 1 to 2 for SL Reco kit
  • Changed bandages count from 9 to 12 for medic 1
  • Changed ammo bag munition count from 100 to 155 for rifleman without x4 optics
  • Changed commander asset to be used next to radio instead of the HAB
  • Changed suppression effect : No blur but vignette effect (screen being black around the center)
  • Changed pistol walking speed when ADS from 60% to 100% of non ADS speed
  • Deleted respawn delay for TK and suicide
  • Increased stamina pool
  • Increased stamina recovery
  • Increased weapon lower time for LMG and HMG
  • Increased resistance to fall damage
  • Decreased weapon sway
  • Decreased recoil for LMG
  • Decreased destruction radius of all rallypoint to 20 meters
  • Decreased spawn timer of all rallypoint to 45 seconds



Regular / Irregular :
  • Afghan Insurgents
  • African Insurgents
  • Australian Defense Forces
  • British Armed Forces
  • Canadian Armed Forces
  • Eastern Irregular Militia Forces
  • Free Syrian Army
  • French Land Army 2010
  • French Land Army 2020
  • Iranian Army Ground Forces
  • Iraqi Ground Forces
  • Israeli Defense Forces
  • Middle Eastern Insurgents
  • Middle Eastern Irregular Militia Forces
  • Palestinian Insurgents]
  • People’s Liberation Army
  • Ukrainian Ground Forces
  • Russian Airborne Forces
  • Russian Ground Forces
  • Syrian Arab Army
  • Turkish Land Forces
  • United States Marine Corps
  • United States Army

Special Forces / Elite Units :
  • French Special Forces
  • Iraqi Special Forces
  • Islamic Revolutionary Guard Corps
  • Marine Force Reconnaissance
  • Russian Special Forces
  • Ukrainian Special Forces
  • United Kingdom Special Forces
  • United States Special Forces

  • Complete faction list [docs.google.com]




Maps integrated into the mod
  • DOUENTZA (Africa)
  • JOHAT BOI (Vietnam)
  • KHO KHAN (Vietnam)
Maps referenced outside the mod
  • HRODNA BORDER
  • RASSVET