Democracy 4

Democracy 4

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Tropico (Blank/Custom Country)
   
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20 Jul, 2024 @ 11:15am
26 Jul, 2024 @ 5:57pm
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Tropico (Blank/Custom Country)

In 1 collection by Beastmaster
Democracy 4++ (Extra Hard Mode)
7 items
Description
Create your own custom country, Tropico style. You're the first president of your very own island, far from foreign powers but close enough for trade.

Minimalist Start:
- The game begins with the minimum required policies, all set to the lowest possible values, except for the term length (7 years) and executive term (no limit).

Challenging Gameplay:
- Manage with unlimited political power, making most of your country’s decisions at the very start. This setup phase is the most time-consuming part.

Default Events:
- No special events or triggers; everything runs on the default settings.

Starting Conditions:
- Population: 1,600
- Employment: All citizens start unemployed.
- Income: Starting income is $124.49Mn, with taxes on Gas (Petrol), Alcohol, and Tobacco set to the minimum to maintain a sandbox feel.
- Deficit: $2.27Bn due to initial funding and resource allocation from mainland governments. If not correctly managed, this will lead to borrowing and debt by the second turn. Check the high expenditure at the start, as you're paying for initial setup costs.

Compatibility:
- Best played on its own, without other mods except the five "required" ones. Additional mods may add policies that artificially increase your starting deficit. Note that the initial debt for Tropico is set to 0.

Good luck, and have fun!
15 Comments
Beastmaster  [author] 7 Jul @ 1:27pm 
Update - July 7, 2025:
The mod has undergone a minor revamp, now requiring three additional mods for full functionality. A previously overlooked issue in the settings has also been fixed.

Simulations for both positive and negative choice decisions have been adjusted retroactively. This means it's now significantly easier to recover from "Debt" and "Sanctions" by using the cost of living modifier, offering a smoother gameplay experience.

The Abortion Overhaul mod was added to provide more nuanced control and realism in policy decisions. It introduces deeper societal effects, varied public reactions, and more accurate simulation of cultural or ideological consequences tied to abortion laws.

The No GDP Cap mod was introduced to remove artificial economic limits that previously restricted how far your nation could grow. This allows for more flexible development and better reflects real-world scenarios where economic potential isn’t arbitrarily capped.
Chantern15 4 Jul @ 2:39am 
TROPICO! EL PRESIDENTE! I'M MY BIGGEST FAN! :D
Beastmaster  [author] 3 Jul @ 11:09am 
@Oshikai
People definitely still play this mod, and you’re not alone in running into that sanctions flip-flopping issue.

The constant starting and stopping of sanctions is actually due to the mod’s default mechanics, it’s not a bug you can “fix” yourself. What’s happening is that your foreign or domestic policy choices are making the AI perceive your government as dictatorial or fascist. When that happens, other countries keep reacting by imposing or lifting sanctions, depending on how your reputation shifts each turn.

It can feel pretty chaotic, but it’s a reflection of how the mod models international relations. Unfortunately, there’s no setting to turn this off completely, it’s tied to how the game simulates political consequences.

If you want to reduce the sanctions cycle, you might try adjusting your policies to be less authoritarian or aggressive, or improve relations diplomatically where you can. Hope that helps explain what’s going on!
Oshikai 3 Jul @ 10:42am 
Not sure anyone still keeps playing this. But I loved it a lot. However I am fairly certain that the start and the stop trigger for the sanctions are somehow flipped. I keep flip-floping between being on sanctions and having them lifted every other turn. In a way it is very funny to imagine that the world is doing some "trumping" of sanctions! No, wait let's pause them for 3 months. Sanctions it is! Hold on, let's pause them for another 90 days ...
Chantern15 16 Jan @ 11:13pm 
Tropico!
Humble Peasant 28 Aug, 2024 @ 9:47am 
First thing I did was implement massive income tax and then I nationalised the health industry.
Humble Peasant 28 Aug, 2024 @ 9:46am 
I managed to "beat" this mod by being an extreme socialist, though I didn't have the voting systems DLC.
Beastmaster  [author] 25 Aug, 2024 @ 12:11pm 
@Coralsnek

In this brutally unforgiving simulation of founding a new country, you're not just managing resources; you're walking a tightrope over a pit of political chaos. Keeping control isn't just difficult it's a battle for survival where every decision could be your last. Want to rig the elections? Sure, but don’t think for a second that it won’t backfire spectacularly. Interested in brainwashing the masses into believing you're their savior? Go ahead, but be prepared to deal with the fallout.

As the creator, I've navigated this treacherous landscape myself, managing to secure re-election only three times, barely holding on for a total of four terms before the inevitable crash on the fifth election. And trust me, it wasn’t just hard; it was pure hell of trial and error. This mod doesn’t just challenge you; it forces you to confront the harsh realities of power, corruption, and the true cost of leadership.
Coralsnek 20 Aug, 2024 @ 8:24pm 
Hey I have played this mod a couple of times and have never been able to get even 1% of the vote. I just wanted to know if I'm playing it wrong or if this is a bug.
Beastmaster  [author] 12 Aug, 2024 @ 9:54am 
Update: N/A

After several playthroughs, I've found no issues with the mod. However, I'll continue to monitor the comment section for any future feedback or concerns related to the mod.