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- You don't need the function FindEntityByIndex. Use 'EntIndexToHScript' instead
- Inside AmmoAddThink, remove the player loop and use 'self' to retrieve the weapon handle, and 'self.GetOwner()' to get the player handle.
- Inside AmmoAddThink, return null when player is null. This will stop the think function when the weapon is dropped instead of running infinitely
However, I would love if for single-bullet weapons to have no reload voicelines, since every time I reload with one (like the flare gun), the guy says "I've got no reloads left".
Other than that, a fantastic mod!!