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And after clicking on either of those two buttons this text appears in the logs of the mod manager:
[Universe Bounty] [Exception] OnGUI: MissingMethodException - void
PavonisInteractive.TerraInvicta.TIEffectsState.AddEffect(TIEffectTemplate,PavonisInteractive.TerraInvicta.TIFactionState,PavonisInteractive.TerraInvicta.TIGameState,PavonisInteractive.TerraInvicta.TIGameState)
I don't understand anything about coding and such, so I thought just copy-pasting what was written in the logs could help you. We would really appreciate it if you could fix the problem some time, thank you so much for the mod btw.
As of today on validation release, neither is working.
I am playing on validation-release fork so that might be the issue. is it?
As for the AI getting access to this, I'm not sure how. Nothing in this mod does anything to non-player factions except reset hate. All other features are direct effects against the player faction only. Unless there is in-game code that boosts AI capabilities and fleet production based on the game difficulty (TBH, I thought it was a feature of the new patch and enjoyed actually seeing the AI be worth something away from earth, either as an ally or a combatant).
I can reset hate for every other faction just fine, except for the Aliens.