Esports Godfather

Esports Godfather

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卡牌、特性、规则示例 v1.4.1 / Examples for Card, Trait, Rule v1.4.1
   
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Language: Chinese, English
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19 Jul, 2024 @ 5:25am
18 Dec, 2024 @ 7:51am
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卡牌、特性、规则示例 v1.4.1 / Examples for Card, Trait, Rule v1.4.1

Description
本模组添加了1个卡牌、1个选手特性和1个对战规则作为示例。

源码位于 Src 文件夹下。

v1.1: 修正了版本规则BUG。
v1.2: 修复了2.0.0更新导致的兼容性问题。
v1.3: 修复了特性【蜗牛在后】的预设卡牌槽缺失导致的BUG。
* 为特性添加了【开战】【交锋】【精密进攻】三种卡牌槽。
v1.4.1: 修复卡牌【以新换旧】不能习得的问题。

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This module adds one card, one athlete trait and one battle rule as examples.

The source code is located in the Src folder.

v1.1: Fixed BattleRule issue.
v1.2: Fixed compatibility issues caused by 2.0.0 update.
v1.3: Fixed the bug caused by missing preset card slots for card [Snail Below].
* Added three card slots for the trait: [Initiate] [Confrontation] [Meticulous Plan].
v1.4.1: Fixed the issue that card [Trade Reversed] cannot be acquired.
5 Comments
SaintAbel 30 Jul @ 2:33am 
Or maybe simply set battleCardAIType == CardAICardTypes.Disable, and then AIAthleteCanUsing will be == false. It's a bit confusing.
SaintAbel 30 Jul @ 2:24am 
How do I change an existing card? I want to remove the Final Fight mechanic from the game. As I understand it, this requires removing the corresponding card (or disabling the ability to draw it), and possibly reducing its chance to 0 in BattleCardAIData, if I understand the game's logic correctly. However, I am unsure about how to obtain the card's guid and whether it can be modified.
Zae  [author] 17 Dec, 2024 @ 8:03am 
自制特性导致没有选手卡的BUG已在 v1.3 中修复。
山川征服者 26 Aug, 2024 @ 5:36am 
转会期和青训的选手,带自制选手特性的会没有选手卡
Zae  [author] 19 Jul, 2024 @ 5:28am 
对战规则未经详尽测试,如果遇到相关BUG请报告:sritona: