RimWorld

RimWorld

255 ratings
GTek's Vehicles - Navistar MaxxPro MRAP
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.814 MB
16 Jul, 2024 @ 4:56pm
28 Aug @ 2:59pm
19 Change Notes ( view )

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GTek's Vehicles - Navistar MaxxPro MRAP

In 2 collections by GrahammerTek
GrahammerTek's Mods
15 items
GTek's Vehicle Collection
5 items
Description
The first in a series of vehicles I plan to add to Rimworld. Adds the MaxxPro, a massive armored truck designed to protect its crew against explosives and small arms fire. This particular model can be mounted with either a heavy machine gun or an automatic grenade launcher. Boasts a high carry capacity of 1000kg, but uses fuel at a very rapid rate.

Has optional compatibility with Engine Industries or Vanilla Vehicles Expanded for the building costs. Without either of them, it will fallback to a simpler recipe.

Weapon Selections:
- Unarmed (default)
Use the Upgrade tab add a weapon

- M2HB machine gun
Caliber: .50 BMG
Requires gunner

- Mk 19 grenade launcher
Caliber: 40x53mm Grenades
Requires gunner

Crew:
- 1 Driver
- 1 Gunner
- 5 Passengers

Stats:
- 11.1 c/s movement speed
- 1000kg cargo capacity
- 220 fuel capacity, 35 fuel consumption rate
- Heavily armored, values vary

Combat Extended Compatible?
Hell yeah it is.

Donations:
[ko-fi.com]

Note: The MaxxPro is a product of Navistar International, of which I am not affiliated with.
106 Comments
Crack Jack 1 Oct @ 10:39pm 
having an issue where the colonist will paint the vehicles but not upgrade it
INU 28 Sep @ 2:45pm 
thx dude
GrahammerTek  [author] 28 Sep @ 11:18am 
@INU It's a problem with Vehicle Framework itself currently, the problem is fixed in the latest development build and should be fixed whenever it updates on Steam.
INU 28 Sep @ 10:38am 
Hey friend, I'm having some problems with the mod, could you give me some help? The error I'm getting is this ([12:34:30] Exception thrown while shooting turret HID_Navistar_M2HB_Vehicle TurretGroup_38607. Removing from queue to resolve issueShare logsFiles) I don't know if it happens with the other car mods, I'll check it out in a bit.
Solarius Scorch 12 Aug @ 3:12am 
Fingers crossed! ;)
GrahammerTek  [author] 2 Aug @ 8:36am 
Neat, I'll take a look
Solarius Scorch 2 Aug @ 1:26am 
Smash Phil has just pushed some fixes to the Vehicle Framework. :3
Drex 22 Jul @ 11:40pm 
very thanks and take your time
GrahammerTek  [author] 22 Jul @ 11:22pm 
They will, but there's a few bugs right now in the move to 1.6 with Vehicle Framework that are making it take longer than I expected. Sorry for the wait.
Drex 22 Jul @ 8:06pm 
hello will the mods be updated? thanks for this one by the way^^