RimWorld

RimWorld

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Local's CE Longshots
   
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Mod, 1.5
File Size
Posted
Updated
2.306 MB
16 Jul, 2024 @ 11:29am
22 May @ 2:01am
14 Change Notes ( view )

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Local's CE Longshots

In 1 collection by Local
Local's Dust Collecting Mods
5 items
Description
High precision arms in a variety of shapes and sizes.

Combat Extended required.
Compatible with the Muzzle flash and Show Me Your Hands mods.

This mod includes incredibly high damage weapons as well as some nimbler petite types, they've been chosen based on aesthetic appeal, uniqueness and sheer fun value.

Very high damage sniper rifles have been set to be very rarely used by raider or trader pawns, this is ment to avoid some annoying one-shooting of your own colonists! Cataphract armor means nothing to 20mm AP.
Popular Discussions View All (1)
0
22 Sep, 2024 @ 12:05am
on Balancing, Issues and so on
Local
21 Comments
R3tr0_g5m3r 27 Sep @ 9:05pm 
can we expect the "new single mod" this month?
cedy_games_vraze 19 Sep @ 12:19pm 
so, if the mods still work with the update and the dlc cant you just put a 1.6 tag on your existing mods you wont update (snipers, rifles and others? seems like you removed at least the sidearms one) and call it a day?
or does it not work like this, i really dont know a thing about making and publishing mods
Xy | Hori 13 Jul @ 10:35am 
OH thats really neat. Thank you so much for making these mods.:steamhappy:
Local  [author] 13 Jul @ 10:12am 
The "normal" gun mods will be replaced by a single new mod that includes all the best picks from these mods. Its pretty much ready for posting but I am waiting to see what the CE team cooks up for the new "unique weapons" system that odyssey added.

These mods seem to still load just fine with the new DLC and update tho, so they should be okay to use until then.
Xy | Hori 13 Jul @ 8:32am 
From what i heard the sentry mod will be changed but what about these other gun mods you have will they still be updated ?
Budha 12 Jul @ 6:15pm 
1.6?
can I use it without ce?
Local  [author] 12 Mar @ 8:47am 
I've made that change for the sidearms and machine guns mod, I'll do that fix for the other mods in a bit.
I want to add to what others said in your other mod; your KSVK also overrides the KSVK texture the [RH2] Faction: Gruppa Krovi has. Maybe put your mod in a different texture path? I think it will work easily before your mods get bigger and make the fixing process more tedious. Cheers!