Stormworks: Build and Rescue

Stormworks: Build and Rescue

64 ratings
SAR Fargo Ne (TB and FB)
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File Size
Posted
Updated
9.091 MB
15 Jul, 2024 @ 9:21am
28 Aug @ 5:27am
43 Change Notes ( view )

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SAR Fargo Ne (TB and FB)

In 1 collection by Kontrastprofil
SAR Fargo Ne
7 items
Description
Preamble
This version of the SAR Fargo Ne includes SAR Tumble Be and SAR Fargo By. Standalone can be found:
SAR Fargo Ne (Standalone): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3478648613

Introduction
The Fargo Ne is a Search and Rescue ship with nuclear propulsion and a sleek and modern design. With highly automated systems she can be operated by a single person and is capable of reaching a topspeed of more than 90 knots in clear conditions.
With 3 different drive modes, active stabilization, assist systems and more the Fargo Ne will try to adjust to even extreme conditions.

Performance warning
This ship is complex. Even with a strong setup performance can be disappointing. Lots of monitors, lots of physic shapes, lots of physic bodies, lots of code and lua.
  • lower your physics in settings
  • reboot the game
  • start a fresh instance of your game without clutter in the world
  • Creative Island seems best suited, relativly small island with a large dock
Expect low framerates, especially in port or near landmass. Complexity comes at a cost, sorry about that.

Specs
Hull
Overall
Length
55.50m
55.75m
Width
10.75m
12.25m
Height
12.50m
16.00m
Depth
1.50m

Generator
30 kW
Topspeed
> 90 kn
Mass
102,000
Cost
> 1.2 M

Features
  • 5 personal quarters with fresh water showers ;)
  • recreation room
  • cantine wtih kitchen
  • salon for 4 passengers
  • hospital for 8 patients
  • equipment room
  • armory
  • 3 water cannons
  • gangway / gantry
  • radar and sonar
  • 4 active stabilization systems
  • bilge pumps - 4 compartments
  • fire supression with auto reset
  • radiation detection
  • autopilot with waypoints, hold course, assist and collision avoidance, adapting to environment
  • international rule navigation lights
  • crane - with auto return
  • new iso format
  • fuel tank - for refueling prehistoric ships
  • communication
  • video transmission by subvehicles
  • dinghy - electric, charged by nuclear core while docked
  • helicopter - electric, charged by nuclear core while docked
  • A/C for bridge

Known Bugs / Issues
Besides the performance, this ship operates and the end of game capabilities. Limited by the game engine, there are currently following issues:
  • Port gangway/plank not working correctly. In Standalone version same works fine.
  • When adding additional subvehicles (e.g. SAR GroundFire) in editor, crane and other physics will break in game. To beat the game engine, you can use the Standalone version and spawn subvehicles later as needed.

Credits
DVD Logo Screensaver by Boo-urns
DVD Screensaver by unkl
Automatic Industrial Emergency Generator by white Noise
Artifical Horizon With Vert Speed by markers622
DIGITAL KEYPAD CONTROLLER by Moo
1x1 Monitor Double Bar Gauge by TheRealXebec
Radial gauge (ring) v2 by Firyst
Absolute wind by Vladigor
Zizo Transponder Locator by Zizo
Zizo's Radar & Sonar Map (Updated) by Zizo
Distance Calculator Beacon Locator by Being_Bright
Painting Sunset_Beach by PyroNicampt
Echo Sounder for 1x1 monitor LUA by jalopeelo
Compass Band with target indicator by sengir_vampire
*LUA* navigation map (touchcontrol) by Tajin
Weather Widget by » p i x x e l «
Interactive Touchscreen Map v2.2 by Geekness

Special thanks to the following shipbuilders, where I took a lot of inspiration, ideas and some systems ;) check them out!
KN Fusion by Coїn
ADV - Cape Cairns (Border Force) by Scraggs101
Research Vessel Kasugano Sora by Dalva and SandyKay49
LSRA1 Langoustine - Small boat by VariosSeñuelos
CYNTEK SPECTRE SC by carn1vore

Another round of thanks to Mephistopheles and friends, who helped immensly by providing feedback and tests. Thank you guys, have fun!

Final Words
This ship is quite performance heavy so consider lowering the physics
If you find any issues, errors, or anything off: please let me know!
Code Engine Room: 171717
Code Armory: 171771

Have fun!
Popular Discussions View All (1)
14
31 Aug @ 10:52am
Questions / Bugs / Help
Kontrastprofil
48 Comments
Kontrastprofil  [author] 20 Aug @ 10:51am 
@ BuziMatyi Thank you. The Release is controlled by the crane. Since you cant move them without it, I thought it fitting. Maybe someday I have to write a manual...

@ itz3r0zz Thanks. I will come back to you, so we can discuss this.
BuziMatyi 19 Aug @ 11:52pm 
Best ship I ever tried! This thing is so complex but in the good way! Maybe i am just stupid but if I dock the 2 cars(fire and passenger) is there a button to release the connectors? I couldnt find it): But I need to say thank you for this awesome ship!
itz3r0zz 15 Aug @ 6:23pm 
Would love to see the groundcrawler integrated in the ship, i think it would be a great idea to use the passanger seats to make a garage area, so the ship can be moved with a mecanism to outside the ship and, after that, with an elevator it cloud get up or down, and disengaged like the heli or the boat. I really dont know how to explain this in text, but if you want me to explain it more u can send me a dm to disc (ID; .itzz3r0) and ill try to explain it (PD: This is the BEST boat i've ever seen!) :GDNormal:
Kontrastprofil  [author] 15 Aug @ 4:41am 
@ Gater Thanks man, AP should work fine now while no throttle is applied.
Gater 8 Aug @ 4:47am 
The auto pilot and I seem to have the issue that when standing: eft and right are reversed. :)
Rat 25 Jun @ 6:18pm 
very coool zawg
Kontrastprofil  [author] 17 Jun @ 1:19am 
@ Niktwaznyy Thank you for the feedback. Let us investigate, I can't reproduce...

@ Coolboy Well, it means there is currently no barge connected. It is something I am working on, but not quite happy with it. But can be used to tow a barge with a small connector.
Niktwaznyy 16 Jun @ 9:28pm 
This is an amazing ship that I can finally use for solo playthroughs when my friends aren't on. Its build in helicopter and RHIB are great for a range of operations making it suitable for basically everything except for underwater operations.

I did, however, find a small issue with LG and RG where they either refuse to heat/turn on, short-circuiting the entire system every few seconds. While it can be fixed by switching infinite electric on (And off if you don't want it)), it sure is annoying. Its not something thats guaranteed and I realised it only really happens one or two times per five spawns.

Overall 9/10 :spiffo:
Coolboy 15 Jun @ 12:02pm 
What does it mean there is no barge connected?
Kontrastprofil  [author] 10 Jun @ 3:16am 
@ jakobus at the back of the bridge at the localization station the left most monitor is the transponder station. push the T and you should be good to go.