RimWorld

RimWorld

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Early Times (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
22.527 MB
15 Jul, 2024 @ 7:45am
18 Jul @ 7:00am
2 Change Notes ( view )

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Early Times (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by Vovik, Rudo
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2025987215
https://ludeon.com/forums/index.php?topic=50374.0
If the original author requests it, I will remove this update.

Early Times Terraform
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3289916569

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A Franken-mod of truly epic proportions. It was a bit of a mess when I got to it; thankfully I can clean up all the previous version stuff and make a clean break for 1.5.

I updated some of the mod compatibility, please let me know your experiences. (I'll get a list of the mods here ASAP)

This mod makes a LOT of changes and could conflict with other mods.

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Original mod notes (1.4):


Uploaded on behalf of Vovik, who created the mod.

Early Times operates as a game expansion, filling out the Tribal and Medieval era items, weapons, armour and buildings. This mod also adds two new types of medieval factions to the game. In addition to medieval content, some bonus items/additions were added for fun and to flesh out other additions made by "Early Times". This mod is built on "Thinking Spot" and "Medieval Times"

Mods included in this expansion:

- Medieval Times
- Thinking Spots

Compatibility:
- a lot
- report compat errors on forum or on mod`s page


Credits go to:
Vindar, Party cowboy - original authors of mod that its build upon
Rudo - for making descriptions for research
HydromancerX - for adding more directions and ideas
KatashiAiSensei - for adding combat extended support [currently unimplemented]

Rudo Notes:

The mod seems to play nice with most other mods that I've tried with the exception of Vanilla Wheat which seems to have constant problems.
16 Comments
Nico 15 Oct @ 10:05pm 
Someone should really do a modern day version of this, I really love this mod to bits but it really needs some updating. If I knew how to do coding I would try doing something, regardless thanks for the update!
Dave The Potato 14 Sep @ 1:10am 
I see a fair number of bugs. Corpses appear when ice is inserted into the ice coolers, most of the crafting tables / thinking spots / clay making have casting issues in their statuses. Its all a little unstable, but hasn't crashed my game just yet so i am happy enough.
Aperson 23 Aug @ 6:48pm 
this is one of the best mods I have ever used
megaocelot1 28 Jul @ 5:45pm 
I hereby declare myself indebted to you, for you have brought a smile to my face by updating the mod. Have a great day! :steamhappy:
LordQarlyn 18 Jul @ 7:49am 
Thanks!! This was the one mod I was waiting for the update so I can play again.
Zaljerem  [author] 18 Jul @ 7:01am 
Updated to 1.6. As noted, this is a huge Frankenmod ... really needs someone to beat the heck out of it in testing - and let me know if anything pops up ....
Zaljerem  [author] 18 Jul @ 6:35am 
Ok, ok. People actually use this ol' Frankenmod, eh? Cool then. I'll see what needs to be done for 1.6.
lorsieab2 17 Jul @ 11:32pm 
Would be nice to see an update! It loads in 1.6 but there's a lot of broken buildings and spots. :(
LordQarlyn 14 Jul @ 2:42pm 
Any idea when this will be updated for 1.6?
gunns22 5 Jul @ 11:28am 
@Zaljerem
LOG! https://gist.github.com/HugsLibRecordKeeper/bf36bec04ea933205b47b9605db66eda

A bunch of missing and failed patches with Medieval Overhaul. I also took this up with that mod's developers as well.