Stellaris

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Virtuality Expansion Building
   
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134.996 KB
14 Jul, 2024 @ 6:11am
15 Jul, 2024 @ 12:55pm
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Virtuality Expansion Building

In 1 collection by Tutel
tutelpakl
45 items
Description
-- Works on 4.0 but I'm too lazy to update the descriptor file --

Have too much energy? now you don't


This mod adds a building that gives your virtual pops +25% resource output (now it's job efficency I think) at the cost of very high energy upkeep and lowered energy production from technicians. base upkeep of the building is 500 energy but it increases with every new one

so it looks like this
1 cool nifty simulation expansion building = 500 energy upkeep in total
2 cool nifty simulation expansion buildings = 2000 energy upkeep in total
3 cool nifty simulation expansion buildings = 4500 energy upkeep in total
and so on until you go bankrupt

as every of those decreases energy output from technicians by 5% empire wide it's best to find another way of getting credit, like theft or megastructures.
Warranty void if used with any mods that modify: virtuality_concentrated_production_mult. I'm looking at you giga structure thing mod

load after those, it may or may not work. (I used my single brain cell and I think it works with Gigastructural engineering now)
2 Comments
Tutel  [author] 9 Oct @ 5:29am 
I don't really know how that could be done with how civilians work right now, but I'll think about it
Dog 7 Oct @ 7:46pm 
This mod is insanely Cool would it be Possible to make an update that Makes the Virtuality Centers provide Civilian Jobs ? So that Virtuality can get civilians too ?