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Vanilla Weapons Expanded - Bioferrite
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Mod, 1.5
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1.452 MB
7 月 12 日 上午 3:19
7 月 29 日 上午 2:45
3 項更新註記 (檢視)
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Vanilla Weapons Expanded - Bioferrite

在 Oskar Potocki 的 1 個收藏中
Vanilla Expanded
103 個項目
描述
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It is compatible!



Check change notes.



Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this mod allows you to unlock unique, useful guns as long as you have bioferrite to sustain them.

From a short range shotgun capable of blasting your enemies with intense heat, through a battle rifle with an underbarrel flare gun, to a bolt action rifle with a long bioferrite bayonet, you will be able to really utisile this new resource in whatever way you want.

If you have Vanilla Factions Expanded - Pirates, you may enjoy the new Warbolter warcasket weapon, and with Vanilla Weapons Expanded - Heavy, you can enjoy the powerful heavy incinerator.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.










[forms.gle]












Q: Does this work on RimWorld 1.4?
A: No, it requires the latest game version.

Q: Do I need Anomaly DLC for this mod to work?
A: Yes, since it uses bioferrite as the resource, as well as the flamethrower VFX from Anomaly DLC.

Q: Is this mod CE compatible?
A: yes

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Where do I craft those weapons?
A: Bioferrite shaper after researching the Bioferrite Weaponry research project. Constructing Warbolter however is done just like any other warcasket weapon.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics and mod design are created by me, Oskar Potocki.

XML by xrushha

C# by Arquebus and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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101 則留言
VillageGuru 10 月 17 日 下午 4:57 
I'm teeny-tiny disapointed, not even one melee weapon ?
AleMead 10 月 11 日 上午 3:41 
@Oskar Potocki
I have checked the SupportedThirdPartyMods.md from CombatExtended-Continued and it seems that VWE-Bioferrite is now compatible with CE-Continued. There have been many before me who addressed this. But just in case those messages get eaten by the many other comments here is mine for the CE compatibility. Cheers!
WJSabey 10 月 4 日 上午 4:09 
That FAQ, I swear... "Does this work in 1.4?" for a mod that obviously requires Anomaly.
Zenny 9 月 28 日 上午 10:33 
Bayonets for days
Kuji Argisia 9 月 27 日 上午 3:12 
I am happy to report CE has patched this mod!
PterribleDactylus 9 月 22 日 上午 11:21 
Should be compatible with CE now. It's been added to their patched list.
Dracon 9 月 21 日 下午 3:28 
Is it intentional that you can make the new weapons at the regular and ancient machining table? Feels a bit odd given thatr the other one is still only there.
RealLifeHobgoblin 9 月 17 日 下午 9:09 
Arcaron 9 月 12 日 上午 6:45 
@Oskar Potocki
I'm sorry for that! Did not want to be mean. I was just really upset and frustrated after having spent two days to figure out why the game didn't work anymore. So sorry if I came a bit harsh there.
Thankyou for fixing it though! :steamthumbsup:
FluidBridge032 8 月 28 日 上午 10:07 
Never knew how much I needed a bayonet in rimworld til now