Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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GEV v1.1 MAIN
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Tags: Mod
File Size
Posted
Updated
6.556 GB
12 Jul, 2024 @ 1:33am
23 Oct @ 1:10pm
447 Change Notes ( view )
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GEV v1.1 MAIN

Description
Gott, Ehre, Vaterland

A Großdeutschland Conquest Mod for Call to Arms - Gates of Hell: Ostfront.

This mod incorporates many gameplay tweaks and some new units gathered over the years and implements them along with some nice QoL features. The mod focuses on implementing units to allow playing the German elite Großdeutschland division, but allows you to play a regular Wehrmacht or mixed force too.

The list of features is too long for this Steam description, so check the readme file included in mod, the file path is given down at the bottom of this description.


There is more than one version of GEV:
• GEV MAIN: This mod. All GEV features enabled - most vehicle crews separate from the guns/vehicles.
• GEV IC (integrated crews): For those who prefer the vanilla method of having crews permanently attached to the vehicles. All other GEV features are identical to MAIN.

Gott, Ehre, Vaterland (God, Honor, Fatherland) was the motto of the German Großdeutschland division during WW2.

GEV v1.1 is compatible with GoH v 1.055

READ THE README FILE. To understand all the campaign settings, you need to read the readme file.

ACHTUNG!!! GEV is meant to be played as GERMANY. If you try to change your faction with GEV enabled, THE GAME WILL CRASH.

You must own all DLC to play this mod.

Dedication: This mod is dedicated to the ideals of liberty, unity, and mutual respect for everyone, not just those who are like you. It can be tough to let go of past grudges, ignore loud voices, and forgive insults, but don't sweat your failures to improve yourself, and never stop trying. You can't change the world, but you can change you.

Special note: This mod depicts various units of World War 2, some of which are noted historically for the commission of war crimes and other atrocities. As a combat veteran myself, I believe it's important to be historically accurate in war games, but I also don't want to glorify or trivialize atrocities. I believe it's important to include these units in a historical context, but I want to make it clear that the atrocities and ideology they stood for was wrong. By including them in this mod, I'm simply acknowledging history without endorsing it. As human beings, if we venture to expunge our worst mistakes from history, allowing us to forget what happened puts us that much closer to allowing it to happen again. Instead, we should endeavor to be good stewards of history, so that we and future generations can learn from the mistakes and failures of our past, and our present.


Special Thanks/Credits:
-----------------------------------
A lot of this mod couldn't have been done (by me at least) without the help of Georider, Hawka, Horten, KapitanSwat, Mine Detector, Mr Cookie, Robz, Ty, zverofaust, Kirin Strong, and others on the GoH modding Discord. Each of these people are very helpful and hundreds of modders gain from them sharing their knowledge every day. Thank you!

• Special thanks to Georider for his many vehicle and soldier skins made for GEV. He's a kind and generous guy and a fellow veteran. He spent untold hours working on custom skins for this mod out of generosity and friendship. Thank you Geo! He also made the x-mas card I posted on x-mas eve!

• Special thanks to Horten, who let me watch him create the Stug3e for this mod. It was amazing!

• Special thanks to Kirin Strong and 1Lt. Muhammad for allowing me to use their "Change Paint Scheme" mod in GEV.

• Special thanks to Red Snow for allowing me to use his Improved Minefield Signs mod in GEV

• Special thanks to Alberto Garcia for the work on new/changed maps.

• Special thanks to [WHUB]Anatoly Dyatlov for his help and allowing me to use his M39 grenades.


Notes from the mod developer:
-----------------------------------
• READ THE README FILE. To understand all the campaign settings, you need to read the readme file.

• Most vehicles come with NO CREW! This is so you can buy a crew separately, and keep the same crew while upgrading the vehicle over time. If you'd rather keep the vanilla method of crews being permanently attached to vehicles, then subscribe to my other mod: GEV IC (Integral Crews). https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352269304

• For infantry type units, you must research the Wehrmacht unit in order to unlock the GD version of the unit. Generally the GD version is free once the base Wehrmacht unit has been unlocked, with a few exceptions.

• When starting a new campaign, you can set the number of flags that will show up in battles. 1 flag, 1-2 flags, 3 flags or 1-3 flags. Unlimited length campaign games always have 1 flag.


Full release notes:
\Steam\steamapps\workshop\content\400750\3287426737\Readme.txt (ie: this file)

294 Comments
Firelock  [author] 23 Oct @ 1:02pm 
Thanks for the note Grammatik, I'll deploy a fix
Grammatik 15 Oct @ 4:28pm 
Waffen SS Stosstrupp (1944) has broken/missing text for the four panzerfaust armed soldiers
Grammatik 13 Oct @ 11:07am 
I should play this again i think, and try to get as far as i can before the brits arrive in the dlc

i wonder if i should play against america, or the soviets like i did last time, hmm
Firelock  [author] 3 Oct @ 10:32pm 
Yeah you can fight against Americans too and it should work the same.
Thrawn 3 Oct @ 2:19pm 
Just to verify, the changes to the AI apply to the Americans too, right? Figured in the new campaign I'd change it up from the Soviets
Thrawn 2 Oct @ 1:58pm 
No worries, will start a new campaign, I appreciate your response and work with this mod.
Firelock  [author] 2 Oct @ 11:34am 
Ok, I'm sorry that I can't fix it. I believe it was caused by the addition of map persistence on the campaign map.
h3degt23 2 Oct @ 6:35am 
i have like 50 hours on this mod, its gud
Thrawn 1 Oct @ 2:39pm 
Yes, new campaign does fix it
Firelock  [author] 1 Oct @ 12:31am 
Did this get fixed by starting a new campaign?