Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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GEV v1.1 MAIN
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Tags: Mod
File Size
Posted
Updated
6.557 GB
12 Jul, 2024 @ 1:33am
28 Aug @ 1:21pm
443 Change Notes ( view )
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GEV v1.1 MAIN

Description
Gott, Ehre, Vaterland

A Großdeutschland Conquest Mod for Call to Arms - Gates of Hell: Ostfront.

This mod incorporates many gameplay tweaks and some new units gathered over the years and implements them along with some nice QoL features. The mod focuses on implementing units to allow playing the German elite Großdeutschland division, but allows you to play a regular Wehrmacht or mixed force too.


There is more than one version of GEV:
• GEV MAIN: This mod. All GEV features enabled - most vehicle crews separate from the guns/vehicles.
• GEV IC (integrated crews): For those who prefer the vanilla method of having crews permanently attached to the vehicles. All other GEV features are identical to MAIN.

Gott, Ehre, Vaterland (God, Honor, Fatherland) was the motto of the German Großdeutschland division during WW2.

GEV v1.1 is compatible with GoH v 1.054

READ THE README FILE. To understand all the campaign settings, you need to read the readme file.

ACHTUNG!!! GEV is meant to be played as GERMANY. If you try to change your faction with GEV enabled, THE GAME WILL CRASH.

You must own all DLC to play this mod.

Dedication: This mod is dedicated to the ideals of liberty, unity, and mutual respect for everyone, not just those who are like you. It can be tough to let go of past grudges, ignore loud voices, and forgive insults, but don't sweat your failures to improve yourself, and never stop trying. You can't change the world, but you can change you.

Special note: This mod depicts various units of World War 2, some of which are noted historically for the commission of war crimes and other atrocities. As a combat veteran myself, I believe it's important to be historically accurate in war games, but I also don't want to glorify or trivialize atrocities. I believe it's important to include these units in a historical context, but I want to make it clear that the atrocities and ideology they stood for was wrong. By including them in this mod, I'm simply acknowledging history without endorsing it. As human beings, if we venture to expunge our worst mistakes from history, allowing us to forget what happened puts us that much closer to allowing it to happen again. Instead, we should endeavor to be good stewards of history, so that we and future generations can learn from the mistakes and failures of our past, and our present.


Special Thanks/Credits:
-----------------------------------
A lot of this mod couldn't have been done (by me at least) without the help of Georider, Hawka, Horten, KapitanSwat, Mine Detector, Mr Cookie, Robz, Ty, zverofaust, Kirin Strong, and others on the GoH modding Discord. Each of these people are very helpful and hundreds of modders gain from them sharing their knowledge every day. Thank you!

• Special thanks to Georider for his many vehicle and soldier skins made for GEV. He's a kind and generous guy and a fellow veteran. He spent untold hours working on custom skins for this mod out of generosity and friendship. Thank you Geo! He also made the x-mas card I posted on x-mas eve!

• Special thanks to Horten, who let me watch him create the Stug3e for this mod. It was amazing!

• Special thanks to Kirin Strong and 1Lt. Muhammad for allowing me to use their "Change Paint Scheme" mod in GEV.

• Special thanks to Red Snow for allowing me to use his Improved Minefield Signs mod in GEV

• Special thanks to Alberto Garcia for the work on new/changed maps.

• Special thanks to [WHUB]Anatoly Dyatlov for his help and allowing me to use his M39 grenades.


Notes from the mod developer:
-----------------------------------
• READ THE README FILE. To understand all the campaign settings, you need to read the readme file.

• Most vehicles come with NO CREW! This is so you can buy a crew separately, and keep the same crew while upgrading the vehicle over time. If you'd rather keep the vanilla method of crews being permanently attached to vehicles, then subscribe to my other mod: GEV IC (Integral Crews). https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352269304

• For infantry type units, you must research the Wehrmacht unit in order to unlock the GD version of the unit. Generally the GD version is free once the base Wehrmacht unit has been unlocked, with a few exceptions.

• When starting a new campaign, you can set the number of flags that will show up in battles. 1 flag, 1-2 flags, 3 flags or 1-3 flags. Unlimited length campaign games always have 1 flag.


Full release notes:
\Steam\steamapps\workshop\content\400750\3287426737\Readme.txt (ie: this file)

278 Comments
Stick Rick 3 Sep @ 9:26am 
I get a ctd crash starting a germany campaing on the western front with large campaign size.
Eastern front doesnt crash.
App_Error: Could not find any maps for campaign_capture_the_flag on desert

Any Ideas?
YaMateProx 2 Sep @ 5:28pm 
I am also getting the same crash with the StuH 42. When selecting the StuH 42 in the buy menu the game crashes. I do not have it researched yet, so I can't try and buy it to test if that also crashes the game.
YaMateProx 2 Sep @ 5:28pm 
@Thrawn - Not that I know of.
[REDACTED] 1 Sep @ 9:30am 
Stuh 42 crash game.
Thrawn 31 Aug @ 7:12pm 
Is there a way to end it and continue with my units and the ai tech etc? I'm around 50-60 hours into this campaign, not too excited to start a new one
YaMateProx 30 Aug @ 1:03pm 
@Thrawn - yes, I believe that you will need to start a new game. I ran into the same problem too, but starting a new campaign fixed it.
Thrawn 29 Aug @ 3:34pm 
Hello, hope you are well. As the pick a map to attack screen has changed and nothing is selectable, do we need to start a new campaign with the updates?
Firelock  [author] 28 Aug @ 1:20pm 
Also I took the opportunity to adjust which maps show up in which campaigns - so now if you choose Ostfront, you'll get only the eastern front maps, and same with the West. You still get ALL the maps if you choose the center option with all 3 national symbols.
Firelock  [author] 28 Aug @ 1:20pm 
Today's update is adding 5 more new maps to conquest, converted from single player and MP skirmish maps. Also, 5 of the previously converted maps got some slight improvements and bug fixes. This brings the number of new conquest maps in GEV to 56, making the total number of conquest maps in GEV a whopping 145 maps, and with the conquest changes in Content Update 6 it's possible you'll never see a single map more than once even on the giant VERY long campaign!
Firelock  [author] 27 Aug @ 11:14pm 
Minor update today to refine the research of mid-campaign tanks, removing the requirement to research the panzer3J1 to get the Stug3F, and instead requiring it to get the panzer4G.