Quasimorph

Quasimorph

83 ratings
Improved Item Sort
   
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File Size
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Updated
4.464 MB
11 Jul, 2024 @ 9:10pm
20 Oct @ 6:37am
8 Change Notes ( view )

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Improved Item Sort

In 2 collections by nbk_redspy
Oops! All QoL!
33 items
Oops! All QoL! (BETA edition)
24 items
Description
Quasimorph Improved Sort


This mod was previously called "Cost Sort".
It improves the game's item sorting so that the best items appear first in your inventory. Items are still grouped by type (such as weapons, backpacks, augments, etc.), but within each group, sorting prioritizes the most valuable items. The sort order considers factors like item cost (highest first), durability, remaining uses, spoilage time, and more.

By default, items are also grouped by manufacturer when relevant. For example, all energy weapons from the same manufacturer will be grouped together. You can disable this grouping if you prefer sorting primarily by price, making the most expensive items appear at the top regardless of manufacturer. See the Sort Order section below for full details.

For even more advanced inventory management, check out the Sort Excess Mod, which builds on this mod to help you avoid scrolling through pages of duplicate items.

Sort Order
Criteria
Added By Mod
Description
Item type
The types of items such as helmet, ranged weapon, melee, etc.
Slots item takes
If the item takes one or two slots.
Item Manufacturer
(This can be disabled) The manufacture of the item. Ex: SBN, Realware, etc.
Cost (descending)
x
The listed price of the item.
Chip lock status
x
Locked chips are first
Is Modified
x
If the item is a modified version. Indicated in game by the M icon.
Item id
The internal identifier of an item. Ex: rags. This is identical to the game's existing sort.
Stack Count
x
The number of items in the stack. Descending.
Durability
x
The amount of durability the item has. Descending.
Remaining Uses
x
For items that have multiple uses, the number of remaining uses. Descending.
Spoilage Time
x
The remaining amount of time before an item spoils. Ex: shards. Descending.
Amount of Ammo
x
The amount of ammo that a weapon contains. Descending.

Configuration

MCM

This mod supports the Mod Configuration Menu. The options can be set in the game's "Mods" button on the main screen.
Alternatively, the settings can be changed in the config file directly.

Config File

The configuration file will be created on the first game run and can be found at %AppData%\..\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\MiniMapMoveCamera\config.json.
Name
Default
Description
GroupByManufacture
true
Disable this option to sort items by price, placing the most expensive items first. This is often useful because the most expensive item is usually the best. If enabled, items will be grouped by type, similar to the game's default sorting (e.g., energy weapons grouped together).

Buy Me a Coffee

If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi[ko-fi.com] page.
Thanks!

Credits
  • Special thanks to Crynano for his excellent Mod Configuration Menu.

Source Code

Source code is available on GitHub https://github.com/NBKRedSpy/QM_ImprovedSort

Change Log

1.3.0
  • Multi Version Support for current release.

1.2.0
  • Fixed sort being non deterministic. (Pressing sort multiple times would still move items around).
  • Added the option to primarily sort by cost instead of manufacture grouping.
  • Added MCM
13 Comments
nbk_redspy  [author] 28 Sep @ 6:29am 
This mod is compatible with the 0.9.6 opt in beta.

The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
nbk_redspy  [author] 9 Sep @ 7:01pm 
The 1.2.0 update addresses the issue where the sort was not deterministic. Also, added the option to primarily sort by price instead of the manufacture, then price.
Chimni 23 Jul @ 11:50pm 
While on the Beta, this seems to randomize the order of several items, although only on items sorted into cargo holds 5 and 6, from your sort to tabs mod. (Every time I hit sort, it juggles and rearranges the items.) - It appears this has stopped happening on tab 5 a couple missions later, but continues happening on a select part of tab 6.
nbk_redspy  [author] 27 Jun @ 7:21am 
@Gun_Shy The sort changes can be a bit subtle. A simple test is to put a different amount of ammo into three identical weapons. Make sure they have the same modified status and durability. The sort will order them by ammo count.

If that is not working for you, @ me on the Discord server and we can see what is going on.

Older versions of this mod put cost at a higher sort priority. The cost sort was moved down in priority since the original game's logic sorts by manufacture, which largely follows damage and protection types. For example, I found the grouping useful as I was able to find beam weapons quickly.

If you are interested in having an option to put the cost at a higher priority like earlier versions of this mod, I can look into that.

P.S. I have read your comments on the other mods, and thank you for the kind words. I'm happy you like the mods 🙂.
Gun_Shy 27 Jun @ 1:41am 
Hmmm, this doesn't appear to be doing anything. I'm not seeing any sort of order in my sorting at all. Nothing based on value or anything.

Do you know of any mod compatibility issues? I do have your Sort Excess mod installed.
nbk_redspy  [author] 16 Jun @ 6:37pm 
Yes.
HandSomeOdin 16 Jun @ 1:41pm 
Hey, is it compatible with latest beta 0.9x? Thx 😊
nbk_redspy  [author] 15 Mar @ 6:18am 
Compatible with the 0.8.6 opt in beta
nbk_redspy  [author] 31 Jan @ 1:54pm 
0.8.5 compatible
nbk_redspy  [author] 1 Jan @ 11:39am 
@Wolfhound88

Important info about running betas and mods:

https://gtm.steamproxy.vip/app/2059170/discussions/0/4844274928140482657/