Garry's Mod

Garry's Mod

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ATP's NPC Cover System
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
41.083 KB
11 Jul, 2024 @ 8:41pm
20 Sep @ 1:32am
23 Change Notes ( view )

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ATP's NPC Cover System

Description
ATP's NPC Cover System

THE EXAMPLE VIDEO IS OUTDATED, TRY THE MOD YOURSELF!

originally was a simple mod, now it's just an overall enhancement of npcs, their critical thinking is significantly better, with all the stuff i added, here's what you can expect:

- crouching animations
- npcs that are better at chasing enemies (you can do manhunts with them)
- a sense of self preservation
- more movement in firefights
- squads that cover more points of attack better (check out the recommended section)

this makes battles interesting, and small skirmishes don't end as quickly

very useful because npcs are no longer braindead (mostly) and they can actually utilize the map to their advantage, making battles focus on attrition more

FYI
supports players and nextbots

if you want to see cover points and their quality (determined by color, where red is the worst and green is the best), set sv_cheats to 1 and developer to any value that isn't 0 (like developer 1)

Recommended
Dynamic NPC Squads, the squad system allows npcs to share info about their enemies, thus improving their decision-making

Tags
ignore these, they just show up on search queries, yk
npc, cover, cover system, ai, better ai, improved ai, ai mod, inpc, saii, advanced ai, tactical, combat enhancement, firefight improvement, npc behavior, smart npcs, combat ai, enemy tactics, battle improvement, gunfight enhancement, npc intelligence, adaptive ai, realistic combat, enhanced gameplay, npc positioning, strategic ai, combat realism, ai overhaul, npc upgrade, battlefield tactics, combat simulation, enemy cover, npc cover behavior, dynamic combat, improved firefights, tactical positioning, combat strategy, ai enhancement, npc combat improvement, realistic npc behavior, advanced combat ai, tactical npc, intelligent enemies, combat overhaul, npc warfare, enhanced battles, smart enemy ai, realistic gunfights, adaptive combat, tactical gameplay, improved enemy behavior, advanced npc tactics, realistic firefights, dynamic npc positioning, combat ai upgrade, tactical enemy behavior, enhanced npc intelligence, realistic battle simulation

Popular Discussions View All (2)
35
20 Sep @ 1:22am
PINNED: Bugs
ATP
25
28 Mar @ 4:26pm
PINNED: FAQ
ATP
235 Comments
ATP  [author] 6 hours ago 
@Frog u too buddy
Frog 15 hours ago 
Ah alright, just wanted to see if support was still a thing for this, have a great day :steamhappy:
ATP  [author] 17 hours ago 
@Frog wdym? the code should last, and i havent dropped support for the mod
Frog 19 hours ago 
Will this mod get updated to keep up with current gmod versions? I really like this mod personally
Rivulet Gaming 28 Sep @ 9:14am 
That fixed it. Thanks :steamthumbsup:
ATP  [author] 22 Sep @ 5:46am 
@Rivulet Gaming my mod does not change how damage is applied, this aint my problem
eumey 21 Sep @ 7:27pm 
@Rivulet Gaming
untick the "disable friendly fire between NPCS" option for lynch's npc essentials and your problem will be solved
Rivulet Gaming 21 Sep @ 4:37pm 
Okay I didn't notice this until I went through like all of my NPC mods but apparently this mod, when paired with Lynch’s NPCs Essentials, makes all the rebel and combine NPCs invincible against other NPCs, This doesn't happen with zombies or antlions, they can still be killed, only the rebels and the combine. I've tested turning off and on different settings but nothing fixes it.
dosh.ivon 18 Sep @ 7:04am 
W update
ATP  [author] 16 Sep @ 8:00am 
@Ooorel you're welcome

the ai_goal_standoff is more than likely the culprit for their behavior, but i've had an user report they can revert to spamming even MORE grenades than vanilla in certain, appropriate situations, so i dont see it as a downside

im happy u enjoy their behavior, im thinking of disabling their manual, more fearful cover for when an enemy is very close, cuz it makes their cqb sometimes worse due to lower ROF and some... delayed reactions?