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untick the "disable friendly fire between NPCS" option for lynch's npc essentials and your problem will be solved
the ai_goal_standoff is more than likely the culprit for their behavior, but i've had an user report they can revert to spamming even MORE grenades than vanilla in certain, appropriate situations, so i dont see it as a downside
im happy u enjoy their behavior, im thinking of disabling their manual, more fearful cover for when an enemy is very close, cuz it makes their cqb sometimes worse due to lower ROF and some... delayed reactions?