Garry's Mod

Garry's Mod

171 ratings
Procedural World - Randomly Generated Map
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
20.631 MB
10 Jul, 2024 @ 3:20pm
16 Jul, 2024 @ 7:53pm
3 Change Notes ( view )

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Procedural World - Randomly Generated Map

Description
Every time you reset the map, the map will be totally different with different structures, npcs, colors, terrain and more.

The buildings are 100% destructible also with different npcs

if you have a problem with decals being mirrored on multiple entities just type in r_decals 1 into your console, it wont fix the issue but it will stop it from lagging your game, and make it look better. the decal glitch is caused by an issue with the way that map entities work.
48 Comments
fix_FOX_2773 8 Aug @ 11:45pm 
это потрясающе!
PowerMouse  [author] 5 Aug @ 3:26am 
Im pretty sure thats impossible unless maybe someone created a complete navmesh overhaul mod idk
Spoon 3 Aug @ 12:13am 
is a dynamic random navmesh or random nodes to fit the terrain possible?
PowerMouse  [author] 22 Jul @ 11:49pm 
it works for me so perhaps you have some mods or something affecting physics because the map uses some really weird invisible triggers and stuff to generate the buildings
SeeBass2020 22 Jul @ 12:05pm 
yo, the building generation's busted
Spamton-G-Spamton 5 Jun @ 3:23pm 
I would like sentient npcs in the source engine. :)
rumiayummymeat 24 May @ 8:05am 
i would really love for randomized skybox to be added, as well as support for addon NPCs if thats not already in the map
PowerMouse  [author] 1 Apr @ 1:00pm 
is there anything you want added to it
bobick 31 Mar @ 3:39am 
is this mod discontinued
bread 23 Jan @ 3:31pm 
also if your game lags and if you if you go into map thats 2 player or 4 689 or what ever then lode a save on this map it will lag the game this is ez to fix just clean up all