RimWorld

RimWorld

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Insectoids Evolved (Continued)
   
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Mod, 1.5, 1.6
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277.065 KB
9 Jul, 2024 @ 6:57am
29 Jul @ 7:02am
2 Change Notes ( view )

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Insectoids Evolved (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
544 items
Description
Original mod by NilchEi
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1924407323
If the original author requests it, I will remove this update.

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See original mod page for detail on the abilities.

Initial compatibility with Vanilla Factions Expanded - Insectoids 2; more to be added.

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Original mod notes (1.4):

Insectoids are granted access to upgrades inspired by Starcraft 1:

Megascarab can replicate using corpses and have shorter lifespan.
Spelopede can cast Dark Swarm.
Megaspider can come in slower but armored variants.

Insectoids have 40% chance to gain their respective abilities every birthday.
10 Comments
Latex Santa 13 Sep @ 4:13am 
@joyrider
The blind smoke clouds from spelopedes are the bane of my turret defenses, as they can't see them at all in the smoke. My lines of riflemen, snipers, grenadiers and machinegunners, however, can, and do shoot them to bits.
Latex Santa 13 Sep @ 4:11am 
@Nim
If the bugs have more bodies than you can spew bullets...
Well, that just sounds like a not-enough-dakka problem.
When there are only scarabs left, I generally console-kill them not because of the threat they pose, but because they ruin the insect meat I could get from bigger bugs, to make tons of crappy little bugs.
A mere dozen or so people with assault rifles and Run and Gun should be able to handle an infestation. Best mod ever to deal with prolonged battles is Adrenal Overload. It keeps the colonists "in the zone" and prevents them from throwing a temper tantrum in the middle of battle.

"Screw you all, I'm going to go punch the anti-grain warheads because I was hungry and in the dark for a few hours, despite the tremendous danger the bugs pose to us!"

None of that any more while they're drafted with hostiles on the map.
joyrider 13 Sep @ 3:21am 
Locusts also have spelopede's smoke ability. insects are very strong because of smoke, gunners behind just can't hit them anymore and destroy walls instead
Nim 12 Aug @ 7:21am 
Megascarab corpse replication is surprisingly powerful. My base was rapidly overrun. Maybe there should be a a 12 or 24-hour cooldown to prevent a runaway explosion of megascarabs?
Latex Santa 29 Jul @ 4:30am 
I'd love to see this one updated.
UpTheArts 5 Jul @ 7:58pm 
At least the Chitinous Plating probably works in 1.6, right?
Latex Santa 10 Jul, 2024 @ 2:55am 
@Zaljerem
I feel like I've been given an early birthday gift.
Thanks man, I've missed Better Infestations and Insectoids Evolved so much!
Gerewoatle 9 Jul, 2024 @ 9:38am 
@Zal: Derp, my apologies. I think I completely missed the '2' in there. Good to know, and thanks again.
Zaljerem  [author] 9 Jul, 2024 @ 9:35am 
As above: "Initial compatibility with Vanilla Factions Expanded - Insectoids 2; more to be added."

I added a few abilities to a few new insects already, I expect I'll add more.
Gerewoatle 9 Jul, 2024 @ 9:32am 
Very nice to see this one updated.

My only question is, do you intend to look at compatibility once Vanilla Insectoids 2 comes out, or is this just an as-is update?