RimWorld

RimWorld

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Ancient Genes
   
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Mod, 1.5, 1.6
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7 Jul, 2024 @ 7:24am
16 Jul @ 9:56pm
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Ancient Genes

Description
OUT NOW: THE DEATH AND (UN)BALANCE UPDATE (Check "Change Notes")


Adds enhanced and inheritable versions of archite genes (minus Deathless and Gene Implanter). Also adds the ability genes exclusive for hemogenic pawns (including the removed "Resurrect" gene).

Originally starting as a fork of Inheritable Uninheritables, these genes since have had their texture, names and flavor text changed alongside adding additional functions.


Ancient Genes

These are the main genes of the mod. These genes have had their archite requirements stripped off and metabolic costs set at 0 (with the exception of Archite Metabolism). Two new genes have been added to supplement the lack of required archite capsules and inheritability.

Psychological Recondition

The de facto requirement for every gene in the mod. Psychological recondition gives access to Central modification and boosts learning rate and mental fortitude. Unfortunately, the sensitive nature of neurological and psychological modification gives the carrier violent, antisocial behavioral tendencies and extreme impediment to language and speech.

Central Modification

The secondary requirement for all genes. Central modification gives access to all other genes (sans the Ability genes) and enhances all general nervous and sensory functions (consciousness, sight, hearing). This comes with side effects that completely disassociate carriers from the greater psychic field and actively discouraging carriers from performing certain complex sociological functions such as romance and intimacy.

Primal Immunization (formerly Perfect Immunity)

Primal Immunization inherits its archite predecessor's ability while augmenting it by additionally protecting the carrier from obscure, niche diseases (blood rot, scaria, paralytic abasia) and doubling the immune system's efficacy in fighting diseases that it does not protect from.

Hormonal Coordination (formerly Non-senescent)

Hormonal Coordination inherits its archite predecessor's ability while augmenting it by additionally protecting the carrier from hearing loss. It also provides the carrier with a boost in metabolism / digestion.

Progenitor Retention (formerly Scarless)

Progenitor Retention inherits its archite predecessor's ability while augmenting it by additionally providing a massive enhancement to the carrier's healing factors.

Genesis Imitation (formerly Ageless)

Genesis Imitation inherits its archite predecessor's ability while augmenting it by additionally multiplying the carrier's lifespan factor by 10.

Metabolic Invigoration (formerly Archite Metabolism)

Metabolic Invigoration inherits its archite predecessor's ability while augmenting it by additionally protecting from food poisoning and mutating the stomach into a multi-fold digestive tract, amplifying the nutrition gained from eating raw food.


Ancient Abilities

The secondary genes of the mod. These genes are mostly adopted from sanguophage's / hemogenic's abilities with one exception. In exhange for not requiring hemogen / archite capsules, these abilities have charges and become replenished in 12 or 24 hours (also with one exception).

Messianic Rejuvenation (formerly Resurrect)

Messianic Rejuvenation is an elusive and potentially world-breaking ability that requires Genesis Imitation in order to be utilized properly. It has the power to resurrect living beings through copious use of hepatocytes, stem cells and hormones. This ability has no charges and has a fixed cooldown of 120 days (2 years). It additionally provides a boost in blood filtration.

Digitigrade Locomotion (formlerly Longjump)

Digitigrade Locomotion is a movement ability that requires Hormonal Coordination in order to be utilized properly. It grants the ability to Leap to any location in line-of-sight within a 40-cell radius via stem cells and hormones. It possesses five charges and it becomes replenished in 12 hours. It additionally provides a boost in movement.

Sympathetic Regeneration (formerly Coagulate)

Sympathetic Regeneration is a healing ability that requires Progenitor Retention in order to be utilized properly. It provides the carrier with the ability to quickly tend to others' wounds via redirected flow from an additional chamber in the heart. It can also be redirected to one's self. It has three charges and it becomes replenished in 24 hours. It additionally provides a boost in blood pumping.

Ossific Weaponization (formerly Piercing Spine)

Ossific Weaponization is an offensive ability that requires Primal Immunization in order to be utilized properly. It allows the carrier to fire cartilaginous spines via an upper chest opening and nitrous oxide propellant. It has five charges and it becomes replenished in 24 hours. It additionally provides the carrier with some degree of damage reduction.


Quick Fax

Why did you make this mod?

I was getting tired of using archotech wizardry and the entirety of cyberpunk so I went ahead to the great frontier where no unbalanced min-maxer has ever gone before: genetics. This is shown in the numerous capacity boosts I sprinkled here and there on the genes.

Is this balanced?

Balance? What balance?

(This is my first time modding and I usually use modlists where I end up with essentially either the Ubersoldats from Wolfenstein or the Rakyat from Far Cry 3. Balance is probably non-existent (I tried with the two added pre-requisites and it probably failed miserably lmfao)).

Where is deathless / gene implanter?

Deathless I cannot add since it requires some degree of C# shenanigans (the Deathless gene class ONLY applies to base game Deathless and no other gene). I'm starting to learn C# to dish out more schizophrenic shenanigans, however, so (fingers crossed) it'll probably get added in a future update.

NVM deathless is hardcoded lmfao. as a consolation prize, have 7 lives.

The lack of gene implanter is also one of my ""balance"" changes (since it'll be hilarious horrifying to see an entire colony of fleshy Securitrons on day 3 not that you wouldn't do it in day 1 in the first place lmfao).

This part (insert flavor text from a gene here) is scientifically false

Look, buddy, I only did like three google searches for each flavor text of a gene. Obviously, most of it will sound like overuse of jargon and mishmashing medical and scientific facts. However, I'm a loreworm and I like lore and my milk lore is delicious.

Are you gonna add more genes since you've already thrown Lady Balance into Vesuvius ?

Yes. Since I've already abandoned the notion of balance, might as well drive the mile. Coming soon (probably): psychic abilities made not psychic and into genes /// genetic creatine and steroids ON STEROIDS (RAGGHHH) /// and genetic mechanitors (also on steroids RAGGHHH).


CREDITS

https://www.flaticon.com - provided every piece of art in the mod (i modified them slightly to have that signature black outline that rimworld icons usually have).

redundantusage - creator of Inheritable Uninheritable. I originally forked his mod since the mod was pretty inactive. Since then, I've developed the fork into something absolutely trashbalanced lmfao.

18 Comments
Xeonzs 13 Oct @ 1:20pm 
What is the point of making these inheritable, if they aren't interested in romance or intimacy due to 1 of the required genes and absence of implanter?
Genuine question.
NO_NAME 18 Aug @ 12:55am 
Finally, a good gene mod!
redundantusage 11 Aug @ 7:23pm 
Always love to see good gene mods out there. Glad my mod helped as a starting point.
lloki 17 Jul @ 3:42am 
All right! Thank you.
אַבְרָהָם  [author] 16 Jul @ 10:09pm 
Updated and tweaked some parameters. VEF changes borked the code a little bit, but it was swift to fix.
lloki 16 Jul @ 9:59am 
It's not "update when" comment, but I just wanted to let you know that there are people waiting for this mod :) Whenever you have time and will, no hurry.
ZakuskaStuff 16 Nov, 2024 @ 7:38pm 
cant wait to make overpowered pawns that can only clean
NuanKi 22 Sep, 2024 @ 10:07pm 
Does this introduces a new xenotype? Or it is possible to get the genes in game? or only trough dev mode
Latex Santa 17 Jul, 2024 @ 9:41am 
@אַבְרָהָם
I'm gonna take this mod, mix in Superhero Genes, and make the Immortal Hulk.
Then I'm gonna grab a whole bunch more genes, and make a whole damn meta-human compound.
Right after my Androids Only and Dragon Supremacists colony.
Then, I'm making Superpowered Pirates in Space. God, I love this game.
ShoutCross 12 Jul, 2024 @ 7:29am 
Nice work but maybe you want make redesign for "Leap" sprite?