RimWorld

RimWorld

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VAE Handwear and Footwear Addon
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Mod, 1.4, 1.5
File Size
Posted
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1.141 MB
7 Jul @ 2:36am
26 Jul @ 4:36pm
2 Change Notes ( view )

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VAE Handwear and Footwear Addon

Description
Current Version - 2.1 (Version is only related to itself, and not the version compatibility with Core game.)
Version History can be found here - https://github.com/BunX1/Vanilla-Armour-Expanded-Handwear-and-Footwear-Addon/blob/main/Version%20History

Newest Addition, The Flak Boots and Gloves! Go ham

!!Hey! Before you try out this mod, I'd like to say that this is my first mod, and I'm not particularly Skilled modder or developer, This mod has been made for me and me only, and I've decided to share it for other people who might want these specific addons, so expect bugs, and rebalances. With That expect more some day!!

Many thanks to Halicade, Smash Phil and TheMoistestWhale, for the ungodly work they've done babysitting me my journey. Thanks a lot to them and the Community discord

Vanilla Armour Expanded Handwear and Footwear Addon is fan made modification/addon of base Vanilla Armour Expanded aiming to supply Handwear and Footwear to all armor sets which currently don't have one.

The added hand and footwear will be found in their own coresponding research categories, example: Recon Gloves and Boots can be found in Recon armor research.

Expect more hand and footwear, as well as possible rebalances, texture changes, and hopefully extended support for newer armours found in Vanilla Armour Expanded!

FAQ:
Q: Can I add this mid save?
A: I cannot provide a definitive answer yet, However I have not faced Issues adding it in, so make a back up just incase

Q: Compatibility?
A: The mod is compatible with version 1.4, and doesn't show any issues on 1.5 atleast for me, older versions should work up until 1.2 however I haven't took the time to test yet.

Q: Is this Compatible with *insert mod* mod?
A: This mod should be compatible with most mods, Please report Incompatibity on github or in their respective discussions. This mod is Majority just XML files, and I have not had issues running this mod.

Known Issues and major bugs:

- Cataphract Gloves and Boots may throw in errors during loading if Royalty isn't present, or on 1.5

- During crafting, Boots and gloves will be named according to *one* of the materials used, (Example, Plasteel Recon Gloves, since Recon gloves use Plasteel) Currently looking for solution.

- (Speculative) From my observation, sometimes Items with specific names dissappear after being crafted for no reason, wasting resources. Only speculative as this only happened once, however if you do find this to be happening, please report here. you may add them back using dev mode.

- Experimental Cataphract gloves serve no purpose right now.

GitHub - https://github.com/BunX1/Vanilla-Armour-Expanded-Handwear-and-Footwear-Addon/tree/main
(For those who'd like full file copy)

Also feel free to tweak the XMLs to your liking!
Popular Discussions View All (2)
2
16 Jul @ 3:32pm
Bugs and Issues
bunx2021
1
7 Jul @ 12:24pm
Mod Compatibility
bunx2021
16 Comments
bunx2021  [author] 5 Aug @ 1:01pm 
@BrughRaptor, As far as I remember from personal experience, Expanded prosthetics and Organ engineering - forked, the way it uses bionics and archotech limbs, a unmodified body has Shoulder, Arm, hand, and fingers. A bionic replaces every section of the arm to just a single part called "Bionic arm" or "Archotech arm" strating from the shoulder.

As @Gerewoatle said, its a vanilla issue, and their listed mod seems to have a fix for that.
But I'll see if there's anything I can do for bionics.
Gerewoatle 29 Jul @ 7:22pm 
@BruhRaptor: That's a longstanding vanilla issue, use this mod to fix it:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2739055353
BruhRaptor123 29 Jul @ 4:15pm 
So weird thing, replaced the arms and legs of my characters and they can't wear the boots and gloves? says they don't have the body part. Im using Expanded Prosthetics and Organ Engineering - Forked if that helps, if you feel this is a glitch or not intended ill drop this on the github
PAD长 29 Jul @ 4:26am 
Good
bunx2021  [author] 16 Jul @ 3:23pm 
@喵酱official I am not sure whether my mod is compatible with CE, I have not checked, so you'll have to see for yourself, but I havent added any patches to CE, so most likely not, as of current anyways.
bunx2021  [author] 16 Jul @ 3:22pm 
@Cruel Moose, I'll look into the durability issue. also the armor is slightly weaker as it's regarded as more of a optional piece of equipment and isnt as heavily padded as the base armor, so sticking with some logic of combat I made them weaker. But I'll see if I can get some settings working for experimantal stuff or changing values
喵酱official 15 Jul @ 11:40pm 
Hello stranger, may I ask if this module is compatible with CE
Cruel Moose 13 Jul @ 10:29pm 
Great mod, noticed though the gloves have 30x durability instead of 300 like the boots. Also, maybe bring the armor values to be in line with their respective armor. Nothing RIMMSQOL can't fix :D
Blob [FBI] 10 Jul @ 11:35am 
Omg flak gloves and boots would be sooooo good to have
bunx2021  [author] 8 Jul @ 7:28am 
@Dr Jimothy, I'll see what I can cook up, although there should be a set of trooper boots and gloves available too...
Which would be weird, Unless you don't have Vanilla armour expanded enabled.

Trooper set is in the Trooper armor research added by Vanilla armour. so without the mod adding that research in, there is nowhere to research them.