Arma 3
25 ratings
AI Behavior Modification Core (AI_BM)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
12.225 KB
7 Jul, 2024 @ 12:35am
15 Feb @ 7:59pm
2 Change Notes ( view )

Subscribe to download
AI Behavior Modification Core (AI_BM)

Description
A vanilla-based AI modification mod!
・AI uses explosives appropriately (uses grenades for diversion and GL in CQB)
・RPG launcher is used for anti-personnel and anti-aircraft (carried over from previous version)
・Integrated LAMBS_Turrets and fixed bugs (there had been no decrease in accuracy of turrets up until now)
・Integrated and changed LAMBS_Suppression (AI is more easily overwhelmed by suppressive fire and more likely to move to cover)
・Prevents AI from acting in a prone position (not completely, but can be made to occasionally or forcibly prone)

I hope you like this mod!!

Also, this work was made for the community I belong to, so it will take a while to make a separate version.

ACE3 compatible https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3375385979
RHS compatible https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287228559
CUP compatible https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428302328
23 Comments
shadowwolf1635 8 Oct @ 7:57pm 
when i play with this mod on it is hell, in the good way, i need to contsantly move to cover while avoiding grenades rpg rokets bullets and more so it is hell in the good way, plus it is a good mod combined with the ace and cpu mods to roleplay:steamthumbsup:
Ren  [author] 26 Sep @ 3:40am 
@Babal Disfarcado
In A3, you can change some of the AI's behavior depending on the weapon, and there is no way to tweak the AI ​​of units other than having them act as medics or editing them in the editor, so it is more realistic to create units that use short bursts with rifles and long bursts with machine guns.
Babal Disfarcado 15 Aug @ 6:37pm 
i mean, ARs should shoot full auto as well, but just for some ai, when they are under heavy fire they mag dump their mags into enemy direction trying to intimidate enemy fire

as well: Squad Leaders should shoot short bursts and precise shots, and the conscripts and regular riflemans can shoot full auto into 7-15 rounds bursts
Ren  [author] 9 Aug @ 11:43pm 
@Babal Disfarcado
That's a good idea, just like weapons have syntax for how many bullets they fire at once, let's apply that to the MG.
(The plan is to fire 30-50 rounds at once)
Babal Disfarcado 9 Aug @ 1:23pm 
as well MGers should mag dump more into enemy when suppresing
Babal Disfarcado 9 Aug @ 1:22pm 
like 10-15 round bursts, or even mag dumping if the ai are desperate
Babal Disfarcado 9 Aug @ 1:22pm 
can you make the AI shoot full auto? its make me mad that ai just use semi-auto fire or bursts, i want ai showing their superior firepower!
Ren  [author] 1 Jul @ 10:27pm 
@Lulu56
Yes, this mod is a simple mod that just modifies the AIBrain values ​​provided in vanilla, so it is compatible with other AI mods.
Lulu56 1 Jul @ 4:22pm 
It s compatible with other AI mods? like Lambs, DCO Vcom???
Ren  [author] 18 Feb @ 5:04am 
@GABO
This core version is fine for vanilla factions and mod factions because it will automatically adapt to them (because all AI brains use the same framework).
Also, there are currently no plans for a version that more uses explosives.